yuzu-qt: Screenshots depend more on the graphics settings

This commit is contained in:
lat9nq
2023-08-16 16:12:42 -04:00
parent 96c98d09cb
commit 6fe51b48e9
12 changed files with 127 additions and 142 deletions

View File

@ -17,6 +17,7 @@
#include <QTimer>
#include "common/fs/fs_util.h"
#include "common/settings_enums.h"
#include "configuration/shared_widget.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@ -57,7 +58,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *builder, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
tab_group, *builder, this);
[](Settings::AspectRatio, Settings::ResolutionSetup) {}, tab_group, *builder, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);