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https://github.com/yuzu-emu/yuzu-android.git
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yuzu: Add ui files for multiplayer rooms
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95
src/core/internal_network/sockets.h
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95
src/core/internal_network/sockets.h
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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#include <memory>
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#include <utility>
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#if defined(_WIN32)
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#elif !YUZU_UNIX
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#error "Platform not implemented"
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#endif
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#include "common/common_types.h"
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#include "core/internal_network/network.h"
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// TODO: C++20 Replace std::vector usages with std::span
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namespace Network {
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class Socket {
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public:
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struct AcceptResult {
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std::unique_ptr<Socket> socket;
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SockAddrIn sockaddr_in;
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};
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explicit Socket() = default;
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~Socket();
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Socket(const Socket&) = delete;
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Socket& operator=(const Socket&) = delete;
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Socket(Socket&& rhs) noexcept;
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// Avoid closing sockets implicitly
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Socket& operator=(Socket&&) noexcept = delete;
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Errno Initialize(Domain domain, Type type, Protocol protocol);
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Errno Close();
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std::pair<AcceptResult, Errno> Accept();
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Errno Connect(SockAddrIn addr_in);
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std::pair<SockAddrIn, Errno> GetPeerName();
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std::pair<SockAddrIn, Errno> GetSockName();
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Errno Bind(SockAddrIn addr);
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Errno Listen(s32 backlog);
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Errno Shutdown(ShutdownHow how);
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std::pair<s32, Errno> Recv(int flags, std::vector<u8>& message);
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std::pair<s32, Errno> RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr);
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std::pair<s32, Errno> Send(const std::vector<u8>& message, int flags);
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std::pair<s32, Errno> SendTo(u32 flags, const std::vector<u8>& message, const SockAddrIn* addr);
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Errno SetLinger(bool enable, u32 linger);
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Errno SetReuseAddr(bool enable);
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Errno SetKeepAlive(bool enable);
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Errno SetBroadcast(bool enable);
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Errno SetSndBuf(u32 value);
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Errno SetRcvBuf(u32 value);
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Errno SetSndTimeo(u32 value);
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Errno SetRcvTimeo(u32 value);
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Errno SetNonBlock(bool enable);
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bool IsOpened() const;
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#if defined(_WIN32)
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SOCKET fd = INVALID_SOCKET;
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#elif YUZU_UNIX
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int fd = -1;
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#endif
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};
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std::pair<s32, Errno> Poll(std::vector<PollFD>& poll_fds, s32 timeout);
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} // namespace Network
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