yuzu: Add ui files for multiplayer rooms

This commit is contained in:
FearlessTobi
2021-12-25 20:27:52 +01:00
parent dcfe0a5feb
commit 705f7db84d
84 changed files with 4524 additions and 49 deletions

View File

@ -86,7 +86,7 @@ public:
* @params password The password for the room
* the server to assign one for us.
*/
void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash,
void SendJoinRequest(const std::string& nickname_, const std::string& console_id_hash,
const MacAddress& preferred_mac = NoPreferredMac,
const std::string& password = "", const std::string& token = "");
@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
while (IsConnected()) {
std::lock_guard lock(network_mutex);
ENetEvent event;
if (enet_host_service(client, &event, 100) > 0) {
if (enet_host_service(client, &event, 16) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@ -251,16 +251,17 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
break;
}
}
std::list<Packet> packets;
{
std::lock_guard lock(send_list_mutex);
for (const auto& packet : send_list) {
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(server, 0, enetPacket);
}
enet_host_flush(client);
send_list.clear();
std::lock_guard send_lock(send_list_mutex);
packets.swap(send_list);
}
for (const auto& packet : packets) {
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(server, 0, enetPacket);
}
enet_host_flush(client);
}
Disconnect();
};
@ -274,14 +275,14 @@ void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
send_list.push_back(std::move(packet));
}
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_,
const std::string& console_id_hash,
const MacAddress& preferred_mac,
const std::string& password,
const std::string& token) {
Packet packet;
packet << static_cast<u8>(IdJoinRequest);
packet << nickname;
packet << nickname_;
packet << console_id_hash;
packet << preferred_mac;
packet << network_version;