yuzu: Add ui files for multiplayer rooms

This commit is contained in:
FearlessTobi
2021-12-25 20:27:52 +01:00
parent dcfe0a5feb
commit 705f7db84d
84 changed files with 4524 additions and 49 deletions

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <future>
#include <QColor>
#include <QDesktopServices>
#include <QFutureWatcher>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMenu>
#include <QMessageBox>
#include <QMetaType>
#include <QTime>
#include <QUrl>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/message.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/web_backend.h"
#endif
class ChatMessage {
public:
explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
/// Convert the time to their default locale defined format
QLocale locale;
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
nickname = QString::fromStdString(chat.nickname);
username = QString::fromStdString(chat.username);
message = QString::fromStdString(chat.message);
// Check for user pings
QString cur_nickname, cur_username;
if (auto room = Network::GetRoomMember().lock()) {
cur_nickname = QString::fromStdString(room->GetNickname());
cur_username = QString::fromStdString(room->GetUsername());
}
// Handle pings at the beginning and end of message
QString fixed_message = QStringLiteral(" %1 ").arg(message);
if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) ||
(!cur_username.isEmpty() &&
fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) {
contains_ping = true;
} else {
contains_ping = false;
}
}
bool ContainsPing() const {
return contains_ping;
}
/// Format the message using the players color
QString GetPlayerChatMessage(u16 player) const {
auto color = player_color[player % 16];
QString name;
if (username.isEmpty() || username == nickname) {
name = nickname;
} else {
name = QStringLiteral("%1 (%2)").arg(nickname, username);
}
QString style, text_color;
if (ContainsPing()) {
// Add a background color to these messages
style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color));
// Add a font color
text_color = QStringLiteral("color='#000000'");
}
return QStringLiteral("[%1] <font color='%2'>&lt;%3&gt;</font> <font style='%4' "
"%5>%6</font>")
.arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color,
message.toHtmlEscaped());
}
private:
static constexpr std::array<const char*, 16> player_color = {
{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
static constexpr char ping_color[] = "#FFFF00";
QString timestamp;
QString nickname;
QString username;
QString message;
bool contains_ping;
};
class StatusMessage {
public:
explicit StatusMessage(const QString& msg, QTime ts = {}) {
/// Convert the time to their default locale defined format
QLocale locale;
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
message = msg;
}
QString GetSystemChatMessage() const {
return QStringLiteral("[%1] <font color='%2'>* %3</font>")
.arg(timestamp, QString::fromStdString(system_color), message);
}
private:
static constexpr const char system_color[] = "#FF8C00";
QString timestamp;
QString message;
};
class PlayerListItem : public QStandardItem {
public:
static const int NicknameRole = Qt::UserRole + 1;
static const int UsernameRole = Qt::UserRole + 2;
static const int AvatarUrlRole = Qt::UserRole + 3;
static const int GameNameRole = Qt::UserRole + 4;
PlayerListItem() = default;
explicit PlayerListItem(const std::string& nickname, const std::string& username,
const std::string& avatar_url, const std::string& game_name) {
setEditable(false);
setData(QString::fromStdString(nickname), NicknameRole);
setData(QString::fromStdString(username), UsernameRole);
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
if (game_name.empty()) {
setData(QObject::tr("Not playing a game"), GameNameRole);
} else {
setData(QString::fromStdString(game_name), GameNameRole);
}
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return QStandardItem::data(role);
}
QString name;
const QString nickname = data(NicknameRole).toString();
const QString username = data(UsernameRole).toString();
if (username.isEmpty() || username == nickname) {
name = nickname;
} else {
name = QStringLiteral("%1 (%2)").arg(nickname, username);
}
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
}
};
ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
ui->setupUi(this);
// set the item_model for player_view
player_list = new QStandardItemModel(ui->player_view);
ui->player_view->setModel(player_list);
ui->player_view->setContextMenuPolicy(Qt::CustomContextMenu);
// set a header to make it look better though there is only one column
player_list->insertColumns(0, 1);
player_list->setHeaderData(0, Qt::Horizontal, tr("Members"));
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
// register the network structs to use in slots and signals
qRegisterMetaType<Network::ChatEntry>();
qRegisterMetaType<Network::StatusMessageEntry>();
qRegisterMetaType<Network::RoomInformation>();
qRegisterMetaType<Network::RoomMember::State>();
// setup the callbacks for network updates
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnChatMessageRecieved(
[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
member->BindOnStatusMessageReceived(
[this](const Network::StatusMessageEntry& status_message) {
emit StatusMessageReceived(status_message);
});
connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
} else {
// TODO (jroweboy) network was not initialized?
}
// Connect all the widgets to the appropriate events
connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
&ChatRoom::PopupContextMenu);
connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
}
ChatRoom::~ChatRoom() = default;
void ChatRoom::SetModPerms(bool is_mod) {
has_mod_perms = is_mod;
}
void ChatRoom::RetranslateUi() {
ui->retranslateUi(this);
}
void ChatRoom::Clear() {
ui->chat_history->clear();
block_list.clear();
}
void ChatRoom::AppendStatusMessage(const QString& msg) {
ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
}
void ChatRoom::AppendChatMessage(const QString& msg) {
ui->chat_history->append(msg);
}
void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
if (auto room = Network::GetRoomMember().lock()) {
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&nickname](const Network::RoomMember::MemberInformation& member) {
return member.nickname == nickname;
});
if (it == members.end()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
return;
}
room->SendModerationRequest(type, nickname);
}
}
bool ChatRoom::ValidateMessage(const std::string& msg) {
return !msg.empty();
}
void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
// TODO(B3N30): change title
if (auto room_member = Network::GetRoomMember().lock()) {
SetPlayerList(room_member->GetMemberInformation());
}
}
void ChatRoom::Disable() {
ui->send_message->setDisabled(true);
ui->chat_message->setDisabled(true);
}
void ChatRoom::Enable() {
ui->send_message->setEnabled(true);
ui->chat_message->setEnabled(true);
}
void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
if (!ValidateMessage(chat.message)) {
return;
}
if (auto room = Network::GetRoomMember().lock()) {
// get the id of the player
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&chat](const Network::RoomMember::MemberInformation& member) {
return member.nickname == chat.nickname &&
member.username == chat.username;
});
if (it == members.end()) {
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
return;
}
if (block_list.count(chat.nickname)) {
LOG_INFO(Network, "Chat message received from blocked player {}. Ignoring it.",
chat.nickname);
return;
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat);
if (m.ContainsPing()) {
emit UserPinged();
}
AppendChatMessage(m.GetPlayerChatMessage(player));
}
}
void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_message) {
QString name;
if (status_message.username.empty() || status_message.username == status_message.nickname) {
name = QString::fromStdString(status_message.nickname);
} else {
name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
QString::fromStdString(status_message.username));
}
QString message;
switch (status_message.type) {
case Network::IdMemberJoin:
message = tr("%1 has joined").arg(name);
break;
case Network::IdMemberLeave:
message = tr("%1 has left").arg(name);
break;
case Network::IdMemberKicked:
message = tr("%1 has been kicked").arg(name);
break;
case Network::IdMemberBanned:
message = tr("%1 has been banned").arg(name);
break;
case Network::IdAddressUnbanned:
message = tr("%1 has been unbanned").arg(name);
break;
}
if (!message.isEmpty())
AppendStatusMessage(message);
}
void ChatRoom::OnSendChat() {
if (auto room = Network::GetRoomMember().lock()) {
if (room->GetState() != Network::RoomMember::State::Joined &&
room->GetState() != Network::RoomMember::State::Moderator) {
return;
}
auto message = ui->chat_message->text().toStdString();
if (!ValidateMessage(message)) {
return;
}
auto nick = room->GetNickname();
auto username = room->GetUsername();
Network::ChatEntry chat{nick, username, message};
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&chat](const Network::RoomMember::MemberInformation& member) {
return member.nickname == chat.nickname &&
member.username == chat.username;
});
if (it == members.end()) {
LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat);
room->SendChatMessage(message);
AppendChatMessage(m.GetPlayerChatMessage(player));
ui->chat_message->clear();
}
}
void ChatRoom::UpdateIconDisplay() {
for (int row = 0; row < player_list->invisibleRootItem()->rowCount(); ++row) {
QStandardItem* item = player_list->invisibleRootItem()->child(row);
const std::string avatar_url =
item->data(PlayerListItem::AvatarUrlRole).toString().toStdString();
if (icon_cache.count(avatar_url)) {
item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
} else {
item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48),
Qt::DecorationRole);
}
}
}
void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
// TODO(B3N30): Remember which row is selected
player_list->removeRows(0, player_list->rowCount());
for (const auto& member : member_list) {
if (member.nickname.empty())
continue;
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
member.avatar_url, member.game_info.name);
#ifdef ENABLE_WEB_SERVICE
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
// Start a request to get the member's avatar
const QUrl url(QString::fromStdString(member.avatar_url));
QFuture<std::string> future = QtConcurrent::run([url] {
WebService::Client client(
QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
auto result = client.GetImage(url.path().toStdString(), true);
if (result.returned_data.empty()) {
LOG_ERROR(WebService, "Failed to get avatar");
}
return result.returned_data;
});
auto* future_watcher = new QFutureWatcher<std::string>(this);
connect(future_watcher, &QFutureWatcher<std::string>::finished, this,
[this, future_watcher, avatar_url = member.avatar_url] {
const std::string result = future_watcher->result();
if (result.empty())
return;
QPixmap pixmap;
if (!pixmap.loadFromData(reinterpret_cast<const u8*>(result.data()),
result.size()))
return;
icon_cache[avatar_url] =
pixmap.scaled(48, 48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
// Update all the displayed icons with the new icon_cache
UpdateIconDisplay();
});
future_watcher->setFuture(future);
}
#endif
player_list->invisibleRootItem()->appendRow(name_item);
}
UpdateIconDisplay();
// TODO(B3N30): Restore row selection
}
void ChatRoom::OnChatTextChanged() {
if (ui->chat_message->text().length() > static_cast<int>(Network::MaxMessageSize))
ui->chat_message->setText(
ui->chat_message->text().left(static_cast<int>(Network::MaxMessageSize)));
}
void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
QModelIndex item = ui->player_view->indexAt(menu_location);
if (!item.isValid())
return;
std::string nickname =
player_list->item(item.row())->data(PlayerListItem::NicknameRole).toString().toStdString();
QMenu context_menu;
QString username = player_list->item(item.row())->data(PlayerListItem::UsernameRole).toString();
if (!username.isEmpty()) {
QAction* view_profile_action = context_menu.addAction(tr("View Profile"));
connect(view_profile_action, &QAction::triggered, [username] {
QDesktopServices::openUrl(
QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username)));
});
}
std::string cur_nickname;
if (auto room = Network::GetRoomMember().lock()) {
cur_nickname = room->GetNickname();
}
if (nickname != cur_nickname) { // You can't block yourself
QAction* block_action = context_menu.addAction(tr("Block Player"));
block_action->setCheckable(true);
block_action->setChecked(block_list.count(nickname) > 0);
connect(block_action, &QAction::triggered, [this, nickname] {
if (block_list.count(nickname)) {
block_list.erase(nickname);
} else {
QMessageBox::StandardButton result = QMessageBox::question(
this, tr("Block Player"),
tr("When you block a player, you will no longer receive chat messages from "
"them.<br><br>Are you sure you would like to block %1?")
.arg(QString::fromStdString(nickname)),
QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes)
block_list.emplace(nickname);
}
});
}
if (has_mod_perms && nickname != cur_nickname) { // You can't kick or ban yourself
context_menu.addSeparator();
QAction* kick_action = context_menu.addAction(tr("Kick"));
QAction* ban_action = context_menu.addAction(tr("Ban"));
connect(kick_action, &QAction::triggered, [this, nickname] {
QMessageBox::StandardButton result =
QMessageBox::question(this, tr("Kick Player"),
tr("Are you sure you would like to <b>kick</b> %1?")
.arg(QString::fromStdString(nickname)),
QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes)
SendModerationRequest(Network::IdModKick, nickname);
});
connect(ban_action, &QAction::triggered, [this, nickname] {
QMessageBox::StandardButton result = QMessageBox::question(
this, tr("Ban Player"),
tr("Are you sure you would like to <b>kick and ban</b> %1?\n\nThis would "
"ban both their forum username and their IP address.")
.arg(QString::fromStdString(nickname)),
QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes)
SendModerationRequest(Network::IdModBan, nickname);
});
}
context_menu.exec(ui->player_view->viewport()->mapToGlobal(menu_location));
}

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_set>
#include <QDialog>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "network/network.h"
namespace Ui {
class ChatRoom;
}
namespace Core {
class AnnounceMultiplayerSession;
}
class ConnectionError;
class ComboBoxProxyModel;
class ChatMessage;
class ChatRoom : public QWidget {
Q_OBJECT
public:
explicit ChatRoom(QWidget* parent);
void RetranslateUi();
void SetPlayerList(const Network::RoomMember::MemberList& member_list);
void Clear();
void AppendStatusMessage(const QString& msg);
~ChatRoom();
void SetModPerms(bool is_mod);
void UpdateIconDisplay();
public slots:
void OnRoomUpdate(const Network::RoomInformation& info);
void OnChatReceive(const Network::ChatEntry&);
void OnStatusMessageReceive(const Network::StatusMessageEntry&);
void OnSendChat();
void OnChatTextChanged();
void PopupContextMenu(const QPoint& menu_location);
void Disable();
void Enable();
signals:
void ChatReceived(const Network::ChatEntry&);
void StatusMessageReceived(const Network::StatusMessageEntry&);
void UserPinged();
private:
static constexpr u32 max_chat_lines = 1000;
void AppendChatMessage(const QString&);
bool ValidateMessage(const std::string&);
void SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname);
bool has_mod_perms = false;
QStandardItemModel* player_list;
std::unique_ptr<Ui::ChatRoom> ui;
std::unordered_set<std::string> block_list;
std::unordered_map<std::string, QPixmap> icon_cache;
};
Q_DECLARE_METATYPE(Network::ChatEntry);
Q_DECLARE_METATYPE(Network::StatusMessageEntry);
Q_DECLARE_METATYPE(Network::RoomInformation);
Q_DECLARE_METATYPE(Network::RoomMember::State);
Q_DECLARE_METATYPE(Network::RoomMember::Error);

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ChatRoom</class>
<widget class="QWidget" name="ChatRoom">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>807</width>
<height>432</height>
</rect>
</property>
<property name="windowTitle">
<string>Room Window</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QTreeView" name="player_view"/>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QTextEdit" name="chat_history">
<property name="undoRedoEnabled">
<bool>false</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
<property name="textInteractionFlags">
<set>Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLineEdit" name="chat_message">
<property name="placeholderText">
<string>Send Chat Message</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="send_message">
<property name="text">
<string>Send Message</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/moderation_dialog.h"
#include "yuzu/multiplayer/state.h"
ClientRoomWindow::ClientRoomWindow(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::ClientRoom>()) {
ui->setupUi(this);
// setup the callbacks for network updates
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnRoomInformationChanged(
[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
member->BindOnStateChanged(
[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
connect(this, &ClientRoomWindow::RoomInformationChanged, this,
&ClientRoomWindow::OnRoomUpdate);
connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
// Update the state
OnStateChange(member->GetState());
} else {
// TODO (jroweboy) network was not initialized?
}
connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect);
ui->disconnect->setDefault(false);
ui->disconnect->setAutoDefault(false);
connect(ui->moderation, &QPushButton::clicked, [this] {
ModerationDialog dialog(this);
dialog.exec();
});
ui->moderation->setDefault(false);
ui->moderation->setAutoDefault(false);
connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification);
UpdateView();
}
ClientRoomWindow::~ClientRoomWindow() = default;
void ClientRoomWindow::SetModPerms(bool is_mod) {
ui->chat->SetModPerms(is_mod);
ui->moderation->setVisible(is_mod);
ui->moderation->setDefault(false);
ui->moderation->setAutoDefault(false);
}
void ClientRoomWindow::RetranslateUi() {
ui->retranslateUi(this);
ui->chat->RetranslateUi();
}
void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
UpdateView();
}
void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
if (state == Network::RoomMember::State::Joined ||
state == Network::RoomMember::State::Moderator) {
ui->chat->Clear();
ui->chat->AppendStatusMessage(tr("Connected"));
SetModPerms(state == Network::RoomMember::State::Moderator);
}
UpdateView();
}
void ClientRoomWindow::Disconnect() {
auto parent = static_cast<MultiplayerState*>(parentWidget());
if (parent->OnCloseRoom()) {
ui->chat->AppendStatusMessage(tr("Disconnected"));
close();
}
}
void ClientRoomWindow::UpdateView() {
if (auto member = Network::GetRoomMember().lock()) {
if (member->IsConnected()) {
ui->chat->Enable();
ui->disconnect->setEnabled(true);
auto memberlist = member->GetMemberInformation();
ui->chat->SetPlayerList(memberlist);
const auto information = member->GetRoomInformation();
setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
.arg(QString::fromStdString(information.name))
.arg(memberlist.size())
.arg(information.member_slots));
ui->description->setText(QString::fromStdString(information.description));
return;
}
}
// TODO(B3N30): can't get RoomMember*, show error and close window
close();
}
void ClientRoomWindow::UpdateIconDisplay() {
ui->chat->UpdateIconDisplay();
}

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "yuzu/multiplayer/chat_room.h"
namespace Ui {
class ClientRoom;
}
class ClientRoomWindow : public QDialog {
Q_OBJECT
public:
explicit ClientRoomWindow(QWidget* parent);
~ClientRoomWindow();
void RetranslateUi();
void UpdateIconDisplay();
public slots:
void OnRoomUpdate(const Network::RoomInformation&);
void OnStateChange(const Network::RoomMember::State&);
signals:
void RoomInformationChanged(const Network::RoomInformation&);
void StateChanged(const Network::RoomMember::State&);
void ShowNotification();
private:
void Disconnect();
void UpdateView();
void SetModPerms(bool is_mod);
QStandardItemModel* player_list;
std::unique_ptr<Ui::ClientRoom> ui;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ClientRoom</class>
<widget class="QWidget" name="ClientRoom">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>807</width>
<height>432</height>
</rect>
</property>
<property name="windowTitle">
<string>Room Window</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="rightMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="description">
<property name="text">
<string>Room Description</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="moderation">
<property name="text">
<string>Moderation...</string>
</property>
<property name="visible">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="disconnect">
<property name="text">
<string>Leave Room</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="ChatRoom" name="chat" native="true"/>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>ChatRoom</class>
<extends>QWidget</extends>
<header>multiplayer/chat_room.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QComboBox>
#include <QFuture>
#include <QIntValidator>
#include <QRegExpValidator>
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "common/settings.h"
#include "network/network.h"
#include "ui_direct_connect.h"
#include "yuzu/main.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/direct_connect.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/multiplayer/validation.h"
#include "yuzu/uisettings.h"
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::DirectConnect>()) {
ui->setupUi(this);
// setup the watcher for background connections
watcher = new QFutureWatcher<void>;
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.nickname);
if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
ui->ip->setValidator(validation.GetIP());
ui->ip->setText(UISettings::values.ip);
ui->port->setValidator(validation.GetPort());
ui->port->setText(UISettings::values.port);
// TODO(jroweboy): Show or hide the connection options based on the current value of the combo
// box. Add this back in when the traversal server support is added.
connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect);
}
DirectConnectWindow::~DirectConnectWindow() = default;
void DirectConnectWindow::RetranslateUi() {
ui->retranslateUi(this);
}
void DirectConnectWindow::Connect() {
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
if (const auto member = Network::GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
} else if (member->IsConnected()) {
// And ask if they want to leave the room if they are already in one.
if (!NetworkMessage::WarnDisconnect()) {
return;
}
}
}
switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
case ConnectionType::TraversalServer:
break;
case ConnectionType::IP:
if (!ui->ip->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
return;
}
if (!ui->port->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
return;
}
break;
}
// Store settings
UISettings::values.nickname = ui->nickname->text();
UISettings::values.ip = ui->ip->text();
UISettings::values.port = (ui->port->isModified() && !ui->port->text().isEmpty())
? ui->port->text()
: UISettings::values.port;
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([&] {
if (auto room_member = Network::GetRoomMember().lock()) {
auto port = UISettings::values.port.toUInt();
room_member->Join(ui->nickname->text().toStdString(), "",
ui->ip->text().toStdString().c_str(), port, 0,
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
}
});
watcher->setFuture(f);
// and disable widgets and display a connecting while we wait
BeginConnecting();
}
void DirectConnectWindow::BeginConnecting() {
ui->connect->setEnabled(false);
ui->connect->setText(tr("Connecting"));
}
void DirectConnectWindow::EndConnecting() {
ui->connect->setEnabled(true);
ui->connect->setText(tr("Connect"));
}
void DirectConnectWindow::OnConnection() {
EndConnecting();
if (auto room_member = Network::GetRoomMember().lock()) {
if (room_member->GetState() == Network::RoomMember::State::Joined ||
room_member->GetState() == Network::RoomMember::State::Moderator) {
close();
}
}
}

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include <QFutureWatcher>
#include "yuzu/multiplayer/validation.h"
namespace Ui {
class DirectConnect;
}
class DirectConnectWindow : public QDialog {
Q_OBJECT
public:
explicit DirectConnectWindow(QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
signals:
/**
* Signalled by this widget when it is closing itself and destroying any state such as
* connections that it might have.
*/
void Closed();
private slots:
void OnConnection();
private:
void Connect();
void BeginConnecting();
void EndConnecting();
QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui;
Validation validation;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DirectConnect</class>
<widget class="QWidget" name="DirectConnect">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>455</width>
<height>161</height>
</rect>
</property>
<property name="windowTitle">
<string>Direct Connect</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="connection_type">
<item>
<property name="text">
<string>IP Address</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QWidget" name="ip_container" native="true">
<layout class="QHBoxLayout" name="ip_layout">
<property name="leftMargin">
<number>5</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>IP</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="ip">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="maxLength">
<number>16</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Port</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="port">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="maxLength">
<number>5</number>
</property>
<property name="placeholderText">
<string>24872</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>Nickname</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="nickname">
<property name="maxLength">
<number>20</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Password</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="password"/>
</item>
</layout>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="connect">
<property name="text">
<string>Connect</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMessageBox>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/announce_multiplayer_session.h"
#include "ui_host_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/main.h"
#include "yuzu/multiplayer/host_room.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/multiplayer/validation.h"
#include "yuzu/uisettings.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/verify_user_jwt.h"
#endif
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
ui->setupUi(this);
// set up validation for all of the fields
ui->room_name->setValidator(validation.GetRoomName());
ui->username->setValidator(validation.GetNickname());
ui->port->setValidator(validation.GetPort());
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games
game_list = new QStandardItemModel;
UpdateGameList(list);
proxy = new ComboBoxProxyModel;
proxy->setSourceModel(game_list);
proxy->sort(0, Qt::AscendingOrder);
ui->game_list->setModel(proxy);
// Connect all the widgets to the appropriate events
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
// Restore the settings:
ui->username->setText(UISettings::values.room_nickname);
if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
ui->room_name->setText(UISettings::values.room_name);
ui->port->setText(UISettings::values.room_port);
ui->max_player->setValue(UISettings::values.max_player);
int index = UISettings::values.host_type;
if (index < ui->host_type->count()) {
ui->host_type->setCurrentIndex(index);
}
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
ui->room_description->setText(UISettings::values.room_description);
}
HostRoomWindow::~HostRoomWindow() = default;
void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
game_list->clear();
for (int i = 0; i < list->rowCount(); i++) {
auto parent = list->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
game_list->appendRow(parent->child(j)->clone());
}
}
}
void HostRoomWindow::RetranslateUi() {
ui->retranslateUi(this);
}
std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBackend(
bool use_validation) const {
std::unique_ptr<Network::VerifyUser::Backend> verify_backend;
if (use_validation) {
#ifdef ENABLE_WEB_SERVICE
verify_backend = std::make_unique<WebService::VerifyUserJWT>(Settings::values.web_api_url);
#else
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
#endif
} else {
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
}
return verify_backend;
}
void HostRoomWindow::Host() {
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
if (!ui->room_name->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
return;
}
if (!ui->port->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
return;
}
if (ui->game_list->currentIndex() == -1) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
return;
}
if (auto member = Network::GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
} else if (member->IsConnected()) {
auto parent = static_cast<MultiplayerState*>(parentWidget());
if (!parent->OnCloseRoom()) {
close();
return;
}
}
ui->host->setDisabled(true);
auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
auto password = ui->password->text().toStdString();
const bool is_public = ui->host_type->currentIndex() == 0;
Network::Room::BanList ban_list{};
if (ui->load_ban_list->isChecked()) {
ban_list = UISettings::values.ban_list;
}
if (auto room = Network::GetRoom().lock()) {
bool created = room->Create(
ui->room_name->text().toStdString(),
ui->room_description->toPlainText().toStdString(), "", port, password,
ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list);
if (!created) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
LOG_ERROR(Network, "Could not create room!");
ui->host->setEnabled(true);
return;
}
}
// Start the announce session if they chose Public
if (is_public) {
if (auto session = announce_multiplayer_session.lock()) {
// Register the room first to ensure verify_UID is present when we connect
WebService::WebResult result = session->Register();
if (result.result_code != WebService::WebResult::Code::Success) {
QMessageBox::warning(
this, tr("Error"),
tr("Failed to announce the room to the public lobby. In order to host a "
"room publicly, you must have a valid yuzu account configured in "
"Emulation -> Configure -> Web. If you do not want to publish a room in "
"the public lobby, then select Unlisted instead.\nDebug Message: ") +
QString::fromStdString(result.result_string),
QMessageBox::Ok);
ui->host->setEnabled(true);
if (auto room = Network::GetRoom().lock()) {
room->Destroy();
}
return;
}
session->Start();
} else {
LOG_ERROR(Network, "Starting announce session failed");
}
}
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (is_public) {
WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username,
Settings::values.yuzu_token);
if (auto room = Network::GetRoom().lock()) {
token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
}
if (token.empty()) {
LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
} else {
LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
}
}
#endif
// TODO: Check what to do with this
member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0,
Network::NoPreferredMac, password, token);
// Store settings
UISettings::values.room_nickname = ui->username->text();
UISettings::values.room_name = ui->room_name->text();
UISettings::values.game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.max_player = ui->max_player->value();
UISettings::values.host_type = ui->host_type->currentIndex();
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
? ui->port->text()
: QString::number(Network::DefaultRoomPort);
UISettings::values.room_description = ui->room_description->toPlainText();
ui->host->setEnabled(true);
close();
}
}
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
if (role != Qt::DisplayRole) {
auto val = QSortFilterProxyModel::data(idx, role);
// If its the icon, shrink it to 16x16
if (role == Qt::DecorationRole)
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
return val;
}
std::string filename;
Common::SplitPath(
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
nullptr, &filename, nullptr);
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
return title.isEmpty() ? QString::fromStdString(filename) : title;
}
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
auto leftData = left.data(GameListItemPath::TitleRole).toString();
auto rightData = right.data(GameListItemPath::TitleRole).toString();
return leftData.compare(rightData) < 0;
}

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "network/network.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/validation.h"
namespace Ui {
class HostRoom;
}
namespace Core {
class AnnounceMultiplayerSession;
}
class ConnectionError;
class ComboBoxProxyModel;
class ChatMessage;
namespace Network::VerifyUser {
class Backend;
};
class HostRoomWindow : public QDialog {
Q_OBJECT
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
~HostRoomWindow();
/**
* Updates the dialog with a new game list model.
* This model should be the original model of the game list.
*/
void UpdateGameList(QStandardItemModel* list);
void RetranslateUi();
private:
void Host();
std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
std::unique_ptr<Ui::HostRoom> ui;
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
Validation validation;
};
/**
* Proxy Model for the game list combo box so we can reuse the game list model while still
* displaying the fields slightly differently
*/
class ComboBoxProxyModel : public QSortFilterProxyModel {
Q_OBJECT
public:
int columnCount(const QModelIndex& idx) const override {
return 1;
}
QVariant data(const QModelIndex& idx, int role) const override;
bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>HostRoom</class>
<widget class="QWidget" name="HostRoom">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>607</width>
<height>211</height>
</rect>
</property>
<property name="windowTitle">
<string>Create Room</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="settings" native="true">
<layout class="QHBoxLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<item>
<layout class="QFormLayout" name="formLayout_2">
<property name="labelAlignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Room Name</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="room_name">
<property name="maxLength">
<number>50</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Preferred Game</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="game_list"/>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Max Players</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="max_player">
<property name="minimum">
<number>2</number>
</property>
<property name="maximum">
<number>16</number>
</property>
<property name="value">
<number>8</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QFormLayout" name="formLayout">
<property name="labelAlignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<item row="0" column="1">
<widget class="QLineEdit" name="username"/>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Username</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="password">
<property name="echoMode">
<enum>QLineEdit::PasswordEchoOnEdit</enum>
</property>
<property name="placeholderText">
<string>(Leave blank for open game)</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="port">
<property name="inputMethodHints">
<set>Qt::ImhDigitsOnly</set>
</property>
<property name="maxLength">
<number>5</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Password</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Port</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_7">
<property name="text">
<string>Room Description</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="room_description"/>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QCheckBox" name="load_ban_list">
<property name="text">
<string>Load Previous Ban List</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="rightMargin">
<number>0</number>
</property>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QComboBox" name="host_type">
<item>
<property name="text">
<string>Public</string>
</property>
</item>
<item>
<property name="text">
<string>Unlisted</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QPushButton" name="host">
<property name="text">
<string>Host Room</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QInputDialog>
#include <QList>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "network/network.h"
#include "ui_lobby.h"
#include "yuzu/game_list_p.h"
#include "yuzu/main.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/lobby.h"
#include "yuzu/multiplayer/lobby_p.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/multiplayer/validation.h"
#include "yuzu/uisettings.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/web_backend.h"
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
ui->setupUi(this);
// setup the watcher for background connections
watcher = new QFutureWatcher<void>;
model = new QStandardItemModel(ui->room_list);
// Create a proxy to the game list to get the list of games owned
game_list = new QStandardItemModel;
UpdateGameList(list);
proxy = new LobbyFilterProxyModel(this, game_list);
proxy->setSourceModel(model);
proxy->setDynamicSortFilter(true);
proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
proxy->setSortLocaleAware(true);
ui->room_list->setModel(proxy);
ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive);
ui->room_list->header()->stretchLastSection();
ui->room_list->setAlternatingRowColors(true);
ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
ui->room_list->setSelectionBehavior(QHeaderView::SelectRows);
ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
ui->room_list->setSortingEnabled(true);
ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
ui->room_list->setExpandsOnDoubleClick(false);
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(validation.GetNickname());
ui->nickname->setText(UISettings::values.nickname);
if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
// UI Buttons
connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
// Actions
connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
&Lobby::OnRefreshLobby);
// manually start a refresh when the window is opening
// TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
// part of the constructor, but offload the refresh until after the window shown. perhaps emit a
// refreshroomlist signal from places that open the lobby
RefreshLobby();
}
Lobby::~Lobby() = default;
void Lobby::UpdateGameList(QStandardItemModel* list) {
game_list->clear();
for (int i = 0; i < list->rowCount(); i++) {
auto parent = list->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
game_list->appendRow(parent->child(j)->clone());
}
}
if (proxy)
proxy->UpdateGameList(game_list);
}
void Lobby::RetranslateUi() {
ui->retranslateUi(this);
}
QString Lobby::PasswordPrompt() {
bool ok;
const QString text =
QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
QLineEdit::Password, QString(), &ok);
return ok ? text : QString();
}
void Lobby::OnExpandRoom(const QModelIndex& index) {
QModelIndex member_index = proxy->index(index.row(), Column::MEMBER);
auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
}
void Lobby::OnJoinRoom(const QModelIndex& source) {
if (const auto member = Network::GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
} else if (member->IsConnected()) {
// And ask if they want to leave the room if they are already in one.
if (!NetworkMessage::WarnDisconnect()) {
return;
}
}
}
QModelIndex index = source;
// If the user double clicks on a child row (aka the player list) then use the parent instead
if (source.parent() != QModelIndex()) {
index = source.parent();
}
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
// Get a password to pass if the room is password protected
QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool();
const std::string password = has_password ? PasswordPrompt().toStdString() : "";
if (has_password && password.empty()) {
return;
}
QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
const std::string nickname = ui->nickname->text().toStdString();
const std::string ip =
proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
const std::string verify_UID =
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (!Settings::values.yuzu_username.empty() && !Settings::values.yuzu_token.empty()) {
WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username,
Settings::values.yuzu_token);
token = client.GetExternalJWT(verify_UID).returned_data;
if (token.empty()) {
LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
} else {
LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
}
}
#endif
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password,
token);
}
});
watcher->setFuture(f);
// TODO(jroweboy): disable widgets and display a connecting while we wait
// Save settings
UISettings::values.nickname = ui->nickname->text();
UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString();
}
void Lobby::ResetModel() {
model->clear();
model->insertColumns(0, Column::TOTAL);
model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
}
void Lobby::RefreshLobby() {
if (auto session = announce_multiplayer_session.lock()) {
ResetModel();
ui->refresh_list->setEnabled(false);
ui->refresh_list->setText(tr("Refreshing"));
room_list_watcher.setFuture(
QtConcurrent::run([session]() { return session->GetRoomList(); }));
} else {
// TODO(jroweboy): Display an error box about announce couldn't be started
}
}
void Lobby::OnRefreshLobby() {
AnnounceMultiplayerRoom::RoomList new_room_list = room_list_watcher.result();
for (auto room : new_room_list) {
// find the icon for the game if this person owns that game.
QPixmap smdh_icon;
for (int r = 0; r < game_list->rowCount(); ++r) {
auto index = game_list->index(r, 0);
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
if (game_id != 0 && room.preferred_game_id == game_id) {
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
}
}
QList<QVariant> members;
for (auto member : room.members) {
QVariant var;
var.setValue(LobbyMember{QString::fromStdString(member.username),
QString::fromStdString(member.nickname), member.game_id,
QString::fromStdString(member.game_name)});
members.append(var);
}
auto first_item = new LobbyItem();
auto row = QList<QStandardItem*>({
first_item,
new LobbyItemName(room.has_password, QString::fromStdString(room.name)),
new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game),
smdh_icon),
new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip),
room.port, QString::fromStdString(room.verify_UID)),
new LobbyItemMemberList(members, room.max_player),
});
model->appendRow(row);
// To make the rows expandable, add the member data as a child of the first column of the
// rows with people in them and have qt set them to colspan after the model is finished
// resetting
if (!room.description.empty()) {
first_item->appendRow(
new LobbyItemDescription(QString::fromStdString(room.description)));
}
if (!room.members.empty()) {
first_item->appendRow(new LobbyItemExpandedMemberList(members));
}
}
// Reenable the refresh button and resize the columns
ui->refresh_list->setEnabled(true);
ui->refresh_list->setText(tr("Refresh List"));
ui->room_list->header()->stretchLastSection();
for (int i = 0; i < Column::TOTAL - 1; ++i) {
ui->room_list->resizeColumnToContents(i);
}
// Set the member list child items to span all columns
for (int i = 0; i < proxy->rowCount(); i++) {
auto parent = model->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
}
}
}
LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
: QSortFilterProxyModel(parent), game_list(list) {}
void LobbyFilterProxyModel::UpdateGameList(QStandardItemModel* list) {
game_list = list;
}
bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
// Prioritize filters by fastest to compute
// pass over any child rows (aka row that shows the players in the room)
if (sourceParent != QModelIndex()) {
return true;
}
// filter by filled rooms
if (filter_full) {
QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
int player_count =
sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
int max_players =
sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
if (player_count >= max_players) {
return false;
}
}
// filter by search parameters
if (!filter_search.isEmpty()) {
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
bool preferred_game_match = sourceModel()
->data(game_name, LobbyItemGame::GameNameRole)
.toString()
.contains(filter_search, filterCaseSensitivity());
bool room_name_match = sourceModel()
->data(room_name, LobbyItemName::NameRole)
.toString()
.contains(filter_search, filterCaseSensitivity());
bool username_match = sourceModel()
->data(host_name, LobbyItemHost::HostUsernameRole)
.toString()
.contains(filter_search, filterCaseSensitivity());
if (!preferred_game_match && !room_name_match && !username_match) {
return false;
}
}
// filter by game owned
if (filter_owned) {
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
QList<QModelIndex> owned_games;
for (int r = 0; r < game_list->rowCount(); ++r) {
owned_games.append(QModelIndex(game_list->index(r, 0)));
}
auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong();
if (current_id == 0) {
// TODO(jroweboy): homebrew often doesn't have a game id and this hides them
return false;
}
bool owned = false;
for (const auto& game : owned_games) {
auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong();
if (current_id == game_id) {
owned = true;
}
}
if (!owned) {
return false;
}
}
return true;
}
void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) {
sourceModel()->sort(column, order);
}
void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
filter_owned = filter;
invalidate();
}
void LobbyFilterProxyModel::SetFilterFull(bool filter) {
filter_full = filter;
invalidate();
}
void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
filter_search = filter;
invalidate();
}

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include <QFutureWatcher>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "core/announce_multiplayer_session.h"
#include "network/network.h"
#include "yuzu/multiplayer/validation.h"
namespace Ui {
class Lobby;
}
class LobbyModel;
class LobbyFilterProxyModel;
/**
* Listing of all public games pulled from services. The lobby should be simple enough for users to
* find the game they want to play, and join it.
*/
class Lobby : public QDialog {
Q_OBJECT
public:
explicit Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
~Lobby() override;
/**
* Updates the lobby with a new game list model.
* This model should be the original model of the game list.
*/
void UpdateGameList(QStandardItemModel* list);
void RetranslateUi();
public slots:
/**
* Begin the process to pull the latest room list from web services. After the listing is
* returned from web services, `LobbyRefreshed` will be signalled
*/
void RefreshLobby();
private slots:
/**
* Pulls the list of rooms from network and fills out the lobby model with the results
*/
void OnRefreshLobby();
/**
* Handler for single clicking on a room in the list. Expands the treeitem to show player
* information for the people in the room
*
* index - The row of the proxy model that the user wants to join.
*/
void OnExpandRoom(const QModelIndex&);
/**
* Handler for double clicking on a room in the list. Gathers the host ip and port and attempts
* to connect. Will also prompt for a password in case one is required.
*
* index - The row of the proxy model that the user wants to join.
*/
void OnJoinRoom(const QModelIndex&);
signals:
void StateChanged(const Network::RoomMember::State&);
private:
/**
* Removes all entries in the Lobby before refreshing.
*/
void ResetModel();
/**
* Prompts for a password. Returns an empty QString if the user either did not provide a
* password or if the user closed the window.
*/
QString PasswordPrompt();
std::unique_ptr<Ui::Lobby> ui;
QStandardItemModel* model{};
QStandardItemModel* game_list{};
LobbyFilterProxyModel* proxy{};
QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher;
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QFutureWatcher<void>* watcher;
Validation validation;
};
/**
* Proxy Model for filtering the lobby
*/
class LobbyFilterProxyModel : public QSortFilterProxyModel {
Q_OBJECT;
public:
explicit LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list);
/**
* Updates the filter with a new game list model.
* This model should be the processed one created by the Lobby.
*/
void UpdateGameList(QStandardItemModel* list);
bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override;
void sort(int column, Qt::SortOrder order) override;
public slots:
void SetFilterOwned(bool);
void SetFilterFull(bool);
void SetFilterSearch(const QString&);
private:
QStandardItemModel* game_list;
bool filter_owned = false;
bool filter_full = false;
QString filter_search;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Lobby</class>
<widget class="QWidget" name="Lobby">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>903</width>
<height>487</height>
</rect>
</property>
<property name="windowTitle">
<string>Public Room Browser</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<property name="spacing">
<number>3</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="spacing">
<number>6</number>
</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Nickname</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="nickname">
<property name="placeholderText">
<string>Nickname</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Filters</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="search">
<property name="placeholderText">
<string>Search</string>
</property>
<property name="clearButtonEnabled">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="games_owned">
<property name="text">
<string>Games I Own</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="hide_full">
<property name="text">
<string>Hide Full Rooms</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="refresh_list">
<property name="text">
<string>Refresh Lobby</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<widget class="QTreeView" name="room_list"/>
</item>
<item>
<widget class="QWidget" name="widget" native="true"/>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include <QPixmap>
#include <QStandardItem>
#include <QStandardItemModel>
#include "common/common_types.h"
namespace Column {
enum List {
EXPAND,
ROOM_NAME,
GAME_NAME,
HOST,
MEMBER,
TOTAL,
};
}
class LobbyItem : public QStandardItem {
public:
LobbyItem() = default;
explicit LobbyItem(const QString& string) : QStandardItem(string) {}
virtual ~LobbyItem() override = default;
};
class LobbyItemName : public LobbyItem {
public:
static const int NameRole = Qt::UserRole + 1;
static const int PasswordRole = Qt::UserRole + 2;
LobbyItemName() = default;
explicit LobbyItemName(bool has_password, QString name) : LobbyItem() {
setData(name, NameRole);
setData(has_password, PasswordRole);
}
QVariant data(int role) const override {
if (role == Qt::DecorationRole) {
bool has_password = data(PasswordRole).toBool();
return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon();
}
if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
return data(NameRole).toString();
}
bool operator<(const QStandardItem& other) const override {
return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0;
}
};
class LobbyItemDescription : public LobbyItem {
public:
static const int DescriptionRole = Qt::UserRole + 1;
LobbyItemDescription() = default;
explicit LobbyItemDescription(QString description) {
setData(description, DescriptionRole);
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
auto description = data(DescriptionRole).toString();
description.prepend(QStringLiteral("Description: "));
return description;
}
bool operator<(const QStandardItem& other) const override {
return data(DescriptionRole)
.toString()
.localeAwareCompare(other.data(DescriptionRole).toString()) < 0;
}
};
class LobbyItemGame : public LobbyItem {
public:
static const int TitleIDRole = Qt::UserRole + 1;
static const int GameNameRole = Qt::UserRole + 2;
static const int GameIconRole = Qt::UserRole + 3;
LobbyItemGame() = default;
explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) {
setData(static_cast<unsigned long long>(title_id), TitleIDRole);
setData(game_name, GameNameRole);
if (!smdh_icon.isNull()) {
setData(smdh_icon, GameIconRole);
}
}
QVariant data(int role) const override {
if (role == Qt::DecorationRole) {
auto val = data(GameIconRole);
if (val.isValid()) {
val = val.value<QPixmap>().scaled(16, 16, Qt::KeepAspectRatio);
}
return val;
} else if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
return data(GameNameRole).toString();
}
bool operator<(const QStandardItem& other) const override {
return data(GameNameRole)
.toString()
.localeAwareCompare(other.data(GameNameRole).toString()) < 0;
}
};
class LobbyItemHost : public LobbyItem {
public:
static const int HostUsernameRole = Qt::UserRole + 1;
static const int HostIPRole = Qt::UserRole + 2;
static const int HostPortRole = Qt::UserRole + 3;
static const int HostVerifyUIDRole = Qt::UserRole + 4;
LobbyItemHost() = default;
explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_UID) {
setData(username, HostUsernameRole);
setData(ip, HostIPRole);
setData(port, HostPortRole);
setData(verify_UID, HostVerifyUIDRole);
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
return data(HostUsernameRole).toString();
}
bool operator<(const QStandardItem& other) const override {
return data(HostUsernameRole)
.toString()
.localeAwareCompare(other.data(HostUsernameRole).toString()) < 0;
}
};
class LobbyMember {
public:
LobbyMember() = default;
LobbyMember(const LobbyMember& other) = default;
explicit LobbyMember(QString username, QString nickname, u64 title_id, QString game_name)
: username(std::move(username)), nickname(std::move(nickname)), title_id(title_id),
game_name(std::move(game_name)) {}
~LobbyMember() = default;
QString GetName() const {
if (username.isEmpty() || username == nickname) {
return nickname;
} else {
return QStringLiteral("%1 (%2)").arg(nickname, username);
}
}
u64 GetTitleId() const {
return title_id;
}
QString GetGameName() const {
return game_name;
}
private:
QString username;
QString nickname;
u64 title_id;
QString game_name;
};
Q_DECLARE_METATYPE(LobbyMember);
class LobbyItemMemberList : public LobbyItem {
public:
static const int MemberListRole = Qt::UserRole + 1;
static const int MaxPlayerRole = Qt::UserRole + 2;
LobbyItemMemberList() = default;
explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) {
setData(members, MemberListRole);
setData(max_players, MaxPlayerRole);
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
auto members = data(MemberListRole).toList();
return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
data(MaxPlayerRole).toString());
}
bool operator<(const QStandardItem& other) const override {
// sort by rooms that have the most players
int left_members = data(MemberListRole).toList().size();
int right_members = other.data(MemberListRole).toList().size();
return left_members < right_members;
}
};
/**
* Member information for when a lobby is expanded in the UI
*/
class LobbyItemExpandedMemberList : public LobbyItem {
public:
static const int MemberListRole = Qt::UserRole + 1;
LobbyItemExpandedMemberList() = default;
explicit LobbyItemExpandedMemberList(QList<QVariant> members) {
setData(members, MemberListRole);
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
auto members = data(MemberListRole).toList();
QString out;
bool first = true;
for (const auto& member : members) {
if (!first)
out.append(QStringLiteral("\n"));
const auto& m = member.value<LobbyMember>();
if (m.GetGameName().isEmpty()) {
out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());
} else {
out += QString(QObject::tr("%1 is playing %2")).arg(m.GetName(), m.GetGameName());
}
first = false;
}
return out;
}
};

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QMessageBox>
#include <QString>
#include "yuzu/multiplayer/message.h"
namespace NetworkMessage {
const ConnectionError ErrorManager::USERNAME_NOT_VALID(
QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
const ConnectionError ErrorManager::ROOMNAME_NOT_VALID(
QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER(
QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
QT_TR_NOOP("IP is not a valid IPv4 address."));
const ConnectionError ErrorManager::PORT_NOT_VALID(
QT_TR_NOOP("Port must be a number between 0 to 65535."));
const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
"You must choose a Preferred Game to host a room. If you do not have any games in your game "
"list yet, add a game folder by clicking on the plus icon in the game list."));
const ConnectionError ErrorManager::NO_INTERNET(
QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
"you still cannot connect, contact the room host and verify that the host is "
"properly configured with the external port forwarded."));
const ConnectionError ErrorManager::ROOM_IS_FULL(
QT_TR_NOOP("Unable to connect to the room because it is already full."));
const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
QT_TR_NOOP("Creating a room failed. Please retry. Restarting yuzu might be necessary."));
const ConnectionError ErrorManager::HOST_BANNED(
QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
"or try a different room."));
const ConnectionError ErrorManager::WRONG_VERSION(
QT_TR_NOOP("Version mismatch! Please update to the latest version of yuzu. If the problem "
"persists, contact the room host and ask them to update the server."));
const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
const ConnectionError ErrorManager::GENERIC_ERROR(QT_TR_NOOP(
"An unknown error occurred. If this error continues to occur, please open an issue"));
const ConnectionError ErrorManager::LOST_CONNECTION(
QT_TR_NOOP("Connection to room lost. Try to reconnect."));
const ConnectionError ErrorManager::HOST_KICKED(
QT_TR_NOOP("You have been kicked by the room host."));
const ConnectionError ErrorManager::MAC_COLLISION(
QT_TR_NOOP("MAC address is already in use. Please choose another."));
const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP(
"Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation "
"> Configure > System to regenerate your Console ID."));
const ConnectionError ErrorManager::PERMISSION_DENIED(
QT_TR_NOOP("You do not have enough permission to perform this action."));
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
QObject::tr(text.c_str()),
QMessageBox::Ok | QMessageBox::Cancel);
}
void ErrorManager::ShowError(const ConnectionError& e) {
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
}
bool WarnCloseRoom() {
return WarnMessage(
QT_TR_NOOP("Leave Room"),
QT_TR_NOOP("You are about to close the room. Any network connections will be closed."));
}
bool WarnDisconnect() {
return WarnMessage(
QT_TR_NOOP("Disconnect"),
QT_TR_NOOP("You are about to leave the room. Any network connections will be closed."));
}
} // namespace NetworkMessage

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
namespace NetworkMessage {
class ConnectionError {
public:
explicit ConnectionError(std::string str) : err(std::move(str)) {}
const std::string& GetString() const {
return err;
}
private:
std::string err;
};
class ErrorManager : QObject {
Q_OBJECT
public:
/// When the nickname is considered invalid by the client
static const ConnectionError USERNAME_NOT_VALID;
static const ConnectionError ROOMNAME_NOT_VALID;
/// When the nickname is considered invalid by the room server
static const ConnectionError USERNAME_NOT_VALID_SERVER;
static const ConnectionError IP_ADDRESS_NOT_VALID;
static const ConnectionError PORT_NOT_VALID;
static const ConnectionError GAME_NOT_SELECTED;
static const ConnectionError NO_INTERNET;
static const ConnectionError UNABLE_TO_CONNECT;
static const ConnectionError ROOM_IS_FULL;
static const ConnectionError COULD_NOT_CREATE_ROOM;
static const ConnectionError HOST_BANNED;
static const ConnectionError WRONG_VERSION;
static const ConnectionError WRONG_PASSWORD;
static const ConnectionError GENERIC_ERROR;
static const ConnectionError LOST_CONNECTION;
static const ConnectionError HOST_KICKED;
static const ConnectionError MAC_COLLISION;
static const ConnectionError CONSOLE_ID_COLLISION;
static const ConnectionError PERMISSION_DENIED;
static const ConnectionError NO_SUCH_USER;
/**
* Shows a standard QMessageBox with a error message
*/
static void ShowError(const ConnectionError& e);
};
/**
* Show a standard QMessageBox with a warning message about leaving the room
* return true if the user wants to close the network connection
*/
bool WarnCloseRoom();
/**
* Show a standard QMessageBox with a warning message about disconnecting from the room
* return true if the user wants to disconnect
*/
bool WarnDisconnect();
} // namespace NetworkMessage

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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QStandardItem>
#include <QStandardItemModel>
#include "network/network.h"
#include "network/room_member.h"
#include "ui_moderation_dialog.h"
#include "yuzu/multiplayer/moderation_dialog.h"
namespace Column {
enum {
SUBJECT,
TYPE,
COUNT,
};
}
ModerationDialog::ModerationDialog(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()) {
ui->setupUi(this);
qRegisterMetaType<Network::Room::BanList>();
if (auto member = Network::GetRoomMember().lock()) {
callback_handle_status_message = member->BindOnStatusMessageReceived(
[this](const Network::StatusMessageEntry& status_message) {
emit StatusMessageReceived(status_message);
});
connect(this, &ModerationDialog::StatusMessageReceived, this,
&ModerationDialog::OnStatusMessageReceived);
callback_handle_ban_list = member->BindOnBanListReceived(
[this](const Network::Room::BanList& ban_list) { emit BanListReceived(ban_list); });
connect(this, &ModerationDialog::BanListReceived, this, &ModerationDialog::PopulateBanList);
}
// Initialize the UI
model = new QStandardItemModel(ui->ban_list_view);
model->insertColumns(0, Column::COUNT);
model->setHeaderData(Column::SUBJECT, Qt::Horizontal, tr("Subject"));
model->setHeaderData(Column::TYPE, Qt::Horizontal, tr("Type"));
ui->ban_list_view->setModel(model);
// Load the ban list in background
LoadBanList();
connect(ui->refresh, &QPushButton::clicked, this, [this] { LoadBanList(); });
connect(ui->unban, &QPushButton::clicked, this, [this] {
auto index = ui->ban_list_view->currentIndex();
SendUnbanRequest(model->item(index.row(), 0)->text());
});
connect(ui->ban_list_view, &QTreeView::clicked, [this] { ui->unban->setEnabled(true); });
}
ModerationDialog::~ModerationDialog() {
if (callback_handle_status_message) {
if (auto room = Network::GetRoomMember().lock()) {
room->Unbind(callback_handle_status_message);
}
}
if (callback_handle_ban_list) {
if (auto room = Network::GetRoomMember().lock()) {
room->Unbind(callback_handle_ban_list);
}
}
}
void ModerationDialog::LoadBanList() {
if (auto room = Network::GetRoomMember().lock()) {
ui->refresh->setEnabled(false);
ui->refresh->setText(tr("Refreshing"));
ui->unban->setEnabled(false);
room->RequestBanList();
}
}
void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) {
model->removeRows(0, model->rowCount());
for (const auto& username : ban_list.first) {
QStandardItem* subject_item = new QStandardItem(QString::fromStdString(username));
QStandardItem* type_item = new QStandardItem(tr("Forum Username"));
model->invisibleRootItem()->appendRow({subject_item, type_item});
}
for (const auto& ip : ban_list.second) {
QStandardItem* subject_item = new QStandardItem(QString::fromStdString(ip));
QStandardItem* type_item = new QStandardItem(tr("IP Address"));
model->invisibleRootItem()->appendRow({subject_item, type_item});
}
for (int i = 0; i < Column::COUNT - 1; ++i) {
ui->ban_list_view->resizeColumnToContents(i);
}
ui->refresh->setEnabled(true);
ui->refresh->setText(tr("Refresh"));
ui->unban->setEnabled(false);
}
void ModerationDialog::SendUnbanRequest(const QString& subject) {
if (auto room = Network::GetRoomMember().lock()) {
room->SendModerationRequest(Network::IdModUnban, subject.toStdString());
}
}
void ModerationDialog::OnStatusMessageReceived(const Network::StatusMessageEntry& status_message) {
if (status_message.type != Network::IdMemberBanned &&
status_message.type != Network::IdAddressUnbanned)
return;
// Update the ban list for ban/unban
LoadBanList();
}

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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <optional>
#include <QDialog>
#include "network/room.h"
#include "network/room_member.h"
namespace Ui {
class ModerationDialog;
}
class QStandardItemModel;
class ModerationDialog : public QDialog {
Q_OBJECT
public:
explicit ModerationDialog(QWidget* parent = nullptr);
~ModerationDialog();
signals:
void StatusMessageReceived(const Network::StatusMessageEntry&);
void BanListReceived(const Network::Room::BanList&);
private:
void LoadBanList();
void PopulateBanList(const Network::Room::BanList& ban_list);
void SendUnbanRequest(const QString& subject);
void OnStatusMessageReceived(const Network::StatusMessageEntry& status_message);
std::unique_ptr<Ui::ModerationDialog> ui;
QStandardItemModel* model;
Network::RoomMember::CallbackHandle<Network::StatusMessageEntry> callback_handle_status_message;
Network::RoomMember::CallbackHandle<Network::Room::BanList> callback_handle_ban_list;
};
Q_DECLARE_METATYPE(Network::Room::BanList);

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ModerationDialog</class>
<widget class="QDialog" name="ModerationDialog">
<property name="windowTitle">
<string>Moderation</string>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>500</width>
<height>300</height>
</rect>
</property>
<layout class="QVBoxLayout">
<item>
<widget class="QGroupBox" name="ban_list_group_box">
<property name="title">
<string>Ban List</string>
</property>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="refresh">
<property name="text">
<string>Refreshing</string>
</property>
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="unban">
<property name="text">
<string>Unban</string>
</property>
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QTreeView" name="ban_list_view"/>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ModerationDialog</receiver>
<slot>accept()</slot>
</connection>
</connections>
<resources/>
</ui>

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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QAction>
#include <QApplication>
#include <QIcon>
#include <QMessageBox>
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "common/logging/log.h"
#include "yuzu/game_list.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/direct_connect.h"
#include "yuzu/multiplayer/host_room.h"
#include "yuzu/multiplayer/lobby.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h"
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model,
QAction* leave_room, QAction* show_room)
: QWidget(parent), game_list_model(game_list_model), leave_room(leave_room),
show_room(show_room) {
if (auto member = Network::GetRoomMember().lock()) {
// register the network structs to use in slots and signals
state_callback_handle = member->BindOnStateChanged(
[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
connect(this, &MultiplayerState::NetworkStateChanged, this,
&MultiplayerState::OnNetworkStateChanged);
error_callback_handle = member->BindOnError(
[this](const Network::RoomMember::Error& error) { emit NetworkError(error); });
connect(this, &MultiplayerState::NetworkError, this, &MultiplayerState::OnNetworkError);
}
qRegisterMetaType<Network::RoomMember::State>();
qRegisterMetaType<Network::RoomMember::Error>();
qRegisterMetaType<WebService::WebResult>();
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
announce_multiplayer_session->BindErrorCallback(
[this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
status_text = new ClickableLabel(this);
status_icon = new ClickableLabel(this);
status_text->setToolTip(tr("Current connection status"));
status_text->setText(tr("Not Connected. Click here to find a room!"));
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
connect(static_cast<QApplication*>(QApplication::instance()), &QApplication::focusChanged, this,
[this](QWidget* /*old*/, QWidget* now) {
if (client_room && client_room->isAncestorOf(now)) {
HideNotification();
}
});
}
MultiplayerState::~MultiplayerState() {
if (state_callback_handle) {
if (auto member = Network::GetRoomMember().lock()) {
member->Unbind(state_callback_handle);
}
}
if (error_callback_handle) {
if (auto member = Network::GetRoomMember().lock()) {
member->Unbind(error_callback_handle);
}
}
}
void MultiplayerState::Close() {
if (host_room)
host_room->close();
if (direct_connect)
direct_connect->close();
if (client_room)
client_room->close();
if (lobby)
lobby->close();
}
void MultiplayerState::retranslateUi() {
status_text->setToolTip(tr("Current connection status"));
if (current_state == Network::RoomMember::State::Uninitialized) {
status_text->setText(tr("Not Connected. Click here to find a room!"));
} else if (current_state == Network::RoomMember::State::Joined ||
current_state == Network::RoomMember::State::Moderator) {
status_text->setText(tr("Connected"));
} else {
status_text->setText(tr("Not Connected"));
}
if (lobby)
lobby->RetranslateUi();
if (host_room)
host_room->RetranslateUi();
if (client_room)
client_room->RetranslateUi();
if (direct_connect)
direct_connect->RetranslateUi();
}
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
if (state == Network::RoomMember::State::Joined ||
state == Network::RoomMember::State::Moderator) {
OnOpenNetworkRoom();
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
status_text->setText(tr("Connected"));
leave_room->setEnabled(true);
show_room->setEnabled(true);
} else {
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
status_text->setText(tr("Not Connected"));
leave_room->setEnabled(false);
show_room->setEnabled(false);
}
current_state = state;
}
void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
switch (error) {
case Network::RoomMember::Error::LostConnection:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION);
break;
case Network::RoomMember::Error::HostKicked:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED);
break;
case Network::RoomMember::Error::CouldNotConnect:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
break;
case Network::RoomMember::Error::NameCollision:
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
break;
case Network::RoomMember::Error::MacCollision:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION);
break;
case Network::RoomMember::Error::ConsoleIdCollision:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION);
break;
case Network::RoomMember::Error::RoomIsFull:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
break;
case Network::RoomMember::Error::WrongPassword:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD);
break;
case Network::RoomMember::Error::WrongVersion:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION);
break;
case Network::RoomMember::Error::HostBanned:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED);
break;
case Network::RoomMember::Error::UnknownError:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
break;
case Network::RoomMember::Error::PermissionDenied:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED);
break;
case Network::RoomMember::Error::NoSuchUser:
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
break;
}
}
void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) {
announce_multiplayer_session->Stop();
QMessageBox::warning(this, tr("Error"),
tr("Failed to update the room information. Please check your Internet "
"connection and try hosting the room again.\nDebug Message: ") +
QString::fromStdString(result.result_string),
QMessageBox::Ok);
}
void MultiplayerState::UpdateThemedIcons() {
if (show_notification) {
status_icon->setPixmap(
QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
} else if (current_state == Network::RoomMember::State::Joined ||
current_state == Network::RoomMember::State::Moderator) {
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
} else {
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
}
if (client_room)
client_room->UpdateIconDisplay();
}
static void BringWidgetToFront(QWidget* widget) {
widget->show();
widget->activateWindow();
widget->raise();
}
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
}
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
}
BringWidgetToFront(host_room);
}
bool MultiplayerState::OnCloseRoom() {
if (!NetworkMessage::WarnCloseRoom())
return false;
if (auto room = Network::GetRoom().lock()) {
// if you are in a room, leave it
if (auto member = Network::GetRoomMember().lock()) {
member->Leave();
LOG_DEBUG(Frontend, "Left the room (as a client)");
}
// if you are hosting a room, also stop hosting
if (room->GetState() != Network::Room::State::Open) {
return true;
}
// Save ban list
UISettings::values.ban_list = std::move(room->GetBanList());
room->Destroy();
announce_multiplayer_session->Stop();
LOG_DEBUG(Frontend, "Closed the room (as a server)");
}
return true;
}
void MultiplayerState::ShowNotification() {
if (client_room && client_room->isAncestorOf(QApplication::focusWidget()))
return; // Do not show notification if the chat window currently has focus
show_notification = true;
QApplication::alert(nullptr);
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
status_text->setText(tr("New Messages Received"));
}
void MultiplayerState::HideNotification() {
show_notification = false;
status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
status_text->setText(tr("Connected"));
}
void MultiplayerState::OnOpenNetworkRoom() {
if (auto member = Network::GetRoomMember().lock()) {
if (member->IsConnected()) {
if (client_room == nullptr) {
client_room = new ClientRoomWindow(this);
connect(client_room, &ClientRoomWindow::ShowNotification, this,
&MultiplayerState::ShowNotification);
}
BringWidgetToFront(client_room);
return;
}
}
// If the user is not a member of a room, show the lobby instead.
// This is currently only used on the clickable label in the status bar
OnViewLobby();
}
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(this);
}
BringWidgetToFront(direct_connect);
}
bool MultiplayerState::IsHostingPublicRoom() const {
return announce_multiplayer_session->IsRunning();
}
void MultiplayerState::UpdateCredentials() {
announce_multiplayer_session->UpdateCredentials();
}
void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) {
game_list_model = game_list;
if (lobby) {
lobby->UpdateGameList(game_list);
}
if (host_room) {
host_room->UpdateGameList(game_list);
}
}

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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include "core/announce_multiplayer_session.h"
#include "network/network.h"
class QStandardItemModel;
class Lobby;
class HostRoomWindow;
class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room);
~MultiplayerState();
/**
* Close all open multiplayer related dialogs
*/
void Close();
ClickableLabel* GetStatusText() const {
return status_text;
}
ClickableLabel* GetStatusIcon() const {
return status_icon;
}
void retranslateUi();
/**
* Whether a public room is being hosted or not.
* When this is true, Web Services configuration should be disabled.
*/
bool IsHostingPublicRoom() const;
void UpdateCredentials();
/**
* Updates the multiplayer dialogs with a new game list model.
* This model should be the original model of the game list.
*/
void UpdateGameList(QStandardItemModel* game_list);
public slots:
void OnNetworkStateChanged(const Network::RoomMember::State& state);
void OnNetworkError(const Network::RoomMember::Error& error);
void OnViewLobby();
void OnCreateRoom();
bool OnCloseRoom();
void OnOpenNetworkRoom();
void OnDirectConnectToRoom();
void OnAnnounceFailed(const WebService::WebResult&);
void UpdateThemedIcons();
void ShowNotification();
void HideNotification();
signals:
void NetworkStateChanged(const Network::RoomMember::State&);
void NetworkError(const Network::RoomMember::Error&);
void AnnounceFailed(const WebService::WebResult&);
private:
Lobby* lobby = nullptr;
HostRoomWindow* host_room = nullptr;
ClientRoomWindow* client_room = nullptr;
DirectConnectWindow* direct_connect = nullptr;
ClickableLabel* status_icon = nullptr;
ClickableLabel* status_text = nullptr;
QStandardItemModel* game_list_model = nullptr;
QAction* leave_room;
QAction* show_room;
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
bool has_mod_perms = false;
Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
bool show_notification = false;
};
Q_DECLARE_METATYPE(WebService::WebResult);

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QRegExp>
#include <QString>
#include <QValidator>
class Validation {
public:
Validation()
: room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {}
~Validation() = default;
const QValidator* GetRoomName() const {
return &room_name;
}
const QValidator* GetNickname() const {
return &nickname;
}
const QValidator* GetIP() const {
return &ip;
}
const QValidator* GetPort() const {
return &port;
}
private:
/// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
QRegExp room_name_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
QRegExpValidator room_name;
/// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
QRegExp nickname_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
QRegExpValidator nickname;
/// ipv4 address only
// TODO remove this when we support hostnames in direct connect
QRegExp ip_regex = QRegExp(QStringLiteral(
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
"2[0-4][0-9]|25[0-5])"));
QRegExpValidator ip;
/// port must be between 0 and 65535
QIntValidator port;
};