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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-11 03:47:57 -05:00
yuzu: Add ui files for multiplayer rooms
This commit is contained in:
490
src/yuzu/multiplayer/chat_room.cpp
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490
src/yuzu/multiplayer/chat_room.cpp
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@ -0,0 +1,490 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <future>
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#include <QColor>
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#include <QDesktopServices>
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#include <QFutureWatcher>
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#include <QImage>
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#include <QList>
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#include <QLocale>
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#include <QMenu>
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#include <QMessageBox>
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#include <QMetaType>
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#include <QTime>
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#include <QUrl>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_chat_room.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/multiplayer/chat_room.h"
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#include "yuzu/multiplayer/message.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/web_backend.h"
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#endif
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class ChatMessage {
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public:
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explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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nickname = QString::fromStdString(chat.nickname);
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username = QString::fromStdString(chat.username);
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message = QString::fromStdString(chat.message);
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// Check for user pings
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QString cur_nickname, cur_username;
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if (auto room = Network::GetRoomMember().lock()) {
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cur_nickname = QString::fromStdString(room->GetNickname());
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cur_username = QString::fromStdString(room->GetUsername());
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}
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// Handle pings at the beginning and end of message
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QString fixed_message = QStringLiteral(" %1 ").arg(message);
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if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) ||
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(!cur_username.isEmpty() &&
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fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) {
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contains_ping = true;
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} else {
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contains_ping = false;
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}
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}
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bool ContainsPing() const {
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return contains_ping;
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}
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/// Format the message using the players color
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QString GetPlayerChatMessage(u16 player) const {
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auto color = player_color[player % 16];
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QString name;
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if (username.isEmpty() || username == nickname) {
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name = nickname;
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} else {
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name = QStringLiteral("%1 (%2)").arg(nickname, username);
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}
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QString style, text_color;
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if (ContainsPing()) {
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// Add a background color to these messages
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style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color));
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// Add a font color
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text_color = QStringLiteral("color='#000000'");
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}
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return QStringLiteral("[%1] <font color='%2'><%3></font> <font style='%4' "
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"%5>%6</font>")
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.arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color,
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message.toHtmlEscaped());
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}
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private:
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static constexpr std::array<const char*, 16> player_color = {
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{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
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"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
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static constexpr char ping_color[] = "#FFFF00";
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QString timestamp;
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QString nickname;
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QString username;
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QString message;
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bool contains_ping;
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};
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class StatusMessage {
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public:
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explicit StatusMessage(const QString& msg, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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message = msg;
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}
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QString GetSystemChatMessage() const {
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return QStringLiteral("[%1] <font color='%2'>* %3</font>")
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.arg(timestamp, QString::fromStdString(system_color), message);
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}
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private:
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static constexpr const char system_color[] = "#FF8C00";
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QString timestamp;
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QString message;
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};
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class PlayerListItem : public QStandardItem {
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public:
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static const int NicknameRole = Qt::UserRole + 1;
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static const int UsernameRole = Qt::UserRole + 2;
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static const int AvatarUrlRole = Qt::UserRole + 3;
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static const int GameNameRole = Qt::UserRole + 4;
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PlayerListItem() = default;
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explicit PlayerListItem(const std::string& nickname, const std::string& username,
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const std::string& avatar_url, const std::string& game_name) {
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setEditable(false);
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setData(QString::fromStdString(nickname), NicknameRole);
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setData(QString::fromStdString(username), UsernameRole);
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setData(QString::fromStdString(avatar_url), AvatarUrlRole);
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if (game_name.empty()) {
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setData(QObject::tr("Not playing a game"), GameNameRole);
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} else {
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setData(QString::fromStdString(game_name), GameNameRole);
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}
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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return QStandardItem::data(role);
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}
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QString name;
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const QString nickname = data(NicknameRole).toString();
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const QString username = data(UsernameRole).toString();
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if (username.isEmpty() || username == nickname) {
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name = nickname;
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} else {
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name = QStringLiteral("%1 (%2)").arg(nickname, username);
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}
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return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
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}
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};
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ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
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ui->setupUi(this);
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// set the item_model for player_view
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player_list = new QStandardItemModel(ui->player_view);
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ui->player_view->setModel(player_list);
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ui->player_view->setContextMenuPolicy(Qt::CustomContextMenu);
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// set a header to make it look better though there is only one column
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player_list->insertColumns(0, 1);
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player_list->setHeaderData(0, Qt::Horizontal, tr("Members"));
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ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
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// register the network structs to use in slots and signals
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qRegisterMetaType<Network::ChatEntry>();
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qRegisterMetaType<Network::StatusMessageEntry>();
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qRegisterMetaType<Network::RoomInformation>();
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qRegisterMetaType<Network::RoomMember::State>();
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(
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[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
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member->BindOnStatusMessageReceived(
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[this](const Network::StatusMessageEntry& status_message) {
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emit StatusMessageReceived(status_message);
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});
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connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
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connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
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} else {
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// TODO (jroweboy) network was not initialized?
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}
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// Connect all the widgets to the appropriate events
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connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
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&ChatRoom::PopupContextMenu);
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connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
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connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
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connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
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}
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ChatRoom::~ChatRoom() = default;
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void ChatRoom::SetModPerms(bool is_mod) {
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has_mod_perms = is_mod;
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}
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void ChatRoom::RetranslateUi() {
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ui->retranslateUi(this);
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}
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void ChatRoom::Clear() {
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ui->chat_history->clear();
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block_list.clear();
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}
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void ChatRoom::AppendStatusMessage(const QString& msg) {
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ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
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}
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void ChatRoom::AppendChatMessage(const QString& msg) {
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ui->chat_history->append(msg);
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}
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void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
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if (auto room = Network::GetRoomMember().lock()) {
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&nickname](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == nickname;
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});
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if (it == members.end()) {
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
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return;
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}
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room->SendModerationRequest(type, nickname);
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}
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}
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bool ChatRoom::ValidateMessage(const std::string& msg) {
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return !msg.empty();
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}
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void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
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// TODO(B3N30): change title
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if (auto room_member = Network::GetRoomMember().lock()) {
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SetPlayerList(room_member->GetMemberInformation());
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}
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}
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void ChatRoom::Disable() {
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ui->send_message->setDisabled(true);
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ui->chat_message->setDisabled(true);
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}
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void ChatRoom::Enable() {
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ui->send_message->setEnabled(true);
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ui->chat_message->setEnabled(true);
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}
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void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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if (!ValidateMessage(chat.message)) {
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return;
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}
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if (auto room = Network::GetRoomMember().lock()) {
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// get the id of the player
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&chat](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == chat.nickname &&
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member.username == chat.username;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
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return;
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}
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if (block_list.count(chat.nickname)) {
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LOG_INFO(Network, "Chat message received from blocked player {}. Ignoring it.",
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chat.nickname);
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return;
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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if (m.ContainsPing()) {
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emit UserPinged();
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}
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AppendChatMessage(m.GetPlayerChatMessage(player));
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}
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}
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void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_message) {
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QString name;
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if (status_message.username.empty() || status_message.username == status_message.nickname) {
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name = QString::fromStdString(status_message.nickname);
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} else {
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name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
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QString::fromStdString(status_message.username));
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}
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QString message;
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switch (status_message.type) {
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case Network::IdMemberJoin:
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message = tr("%1 has joined").arg(name);
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break;
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case Network::IdMemberLeave:
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message = tr("%1 has left").arg(name);
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break;
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case Network::IdMemberKicked:
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message = tr("%1 has been kicked").arg(name);
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break;
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case Network::IdMemberBanned:
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message = tr("%1 has been banned").arg(name);
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break;
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case Network::IdAddressUnbanned:
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message = tr("%1 has been unbanned").arg(name);
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break;
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}
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if (!message.isEmpty())
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AppendStatusMessage(message);
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}
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void ChatRoom::OnSendChat() {
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if (auto room = Network::GetRoomMember().lock()) {
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if (room->GetState() != Network::RoomMember::State::Joined &&
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room->GetState() != Network::RoomMember::State::Moderator) {
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return;
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}
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auto message = ui->chat_message->text().toStdString();
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if (!ValidateMessage(message)) {
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return;
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}
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auto nick = room->GetNickname();
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auto username = room->GetUsername();
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Network::ChatEntry chat{nick, username, message};
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&chat](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == chat.nickname &&
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member.username == chat.username;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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room->SendChatMessage(message);
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AppendChatMessage(m.GetPlayerChatMessage(player));
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ui->chat_message->clear();
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}
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}
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void ChatRoom::UpdateIconDisplay() {
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for (int row = 0; row < player_list->invisibleRootItem()->rowCount(); ++row) {
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QStandardItem* item = player_list->invisibleRootItem()->child(row);
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const std::string avatar_url =
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item->data(PlayerListItem::AvatarUrlRole).toString().toStdString();
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if (icon_cache.count(avatar_url)) {
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item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
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} else {
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item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48),
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Qt::DecorationRole);
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}
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}
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}
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void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
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// TODO(B3N30): Remember which row is selected
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player_list->removeRows(0, player_list->rowCount());
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for (const auto& member : member_list) {
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if (member.nickname.empty())
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continue;
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QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
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member.avatar_url, member.game_info.name);
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#ifdef ENABLE_WEB_SERVICE
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if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
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// Start a request to get the member's avatar
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const QUrl url(QString::fromStdString(member.avatar_url));
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QFuture<std::string> future = QtConcurrent::run([url] {
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WebService::Client client(
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QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
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auto result = client.GetImage(url.path().toStdString(), true);
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if (result.returned_data.empty()) {
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LOG_ERROR(WebService, "Failed to get avatar");
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}
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return result.returned_data;
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});
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auto* future_watcher = new QFutureWatcher<std::string>(this);
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connect(future_watcher, &QFutureWatcher<std::string>::finished, this,
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[this, future_watcher, avatar_url = member.avatar_url] {
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const std::string result = future_watcher->result();
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if (result.empty())
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return;
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QPixmap pixmap;
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if (!pixmap.loadFromData(reinterpret_cast<const u8*>(result.data()),
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result.size()))
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return;
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icon_cache[avatar_url] =
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pixmap.scaled(48, 48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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// Update all the displayed icons with the new icon_cache
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UpdateIconDisplay();
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});
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future_watcher->setFuture(future);
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}
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#endif
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player_list->invisibleRootItem()->appendRow(name_item);
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}
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UpdateIconDisplay();
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// TODO(B3N30): Restore row selection
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}
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void ChatRoom::OnChatTextChanged() {
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if (ui->chat_message->text().length() > static_cast<int>(Network::MaxMessageSize))
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ui->chat_message->setText(
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ui->chat_message->text().left(static_cast<int>(Network::MaxMessageSize)));
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}
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void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
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QModelIndex item = ui->player_view->indexAt(menu_location);
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if (!item.isValid())
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return;
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std::string nickname =
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player_list->item(item.row())->data(PlayerListItem::NicknameRole).toString().toStdString();
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QMenu context_menu;
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QString username = player_list->item(item.row())->data(PlayerListItem::UsernameRole).toString();
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if (!username.isEmpty()) {
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QAction* view_profile_action = context_menu.addAction(tr("View Profile"));
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connect(view_profile_action, &QAction::triggered, [username] {
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QDesktopServices::openUrl(
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QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username)));
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});
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}
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std::string cur_nickname;
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if (auto room = Network::GetRoomMember().lock()) {
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cur_nickname = room->GetNickname();
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}
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if (nickname != cur_nickname) { // You can't block yourself
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QAction* block_action = context_menu.addAction(tr("Block Player"));
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block_action->setCheckable(true);
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block_action->setChecked(block_list.count(nickname) > 0);
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connect(block_action, &QAction::triggered, [this, nickname] {
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if (block_list.count(nickname)) {
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block_list.erase(nickname);
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} else {
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QMessageBox::StandardButton result = QMessageBox::question(
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this, tr("Block Player"),
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tr("When you block a player, you will no longer receive chat messages from "
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||||
"them.<br><br>Are you sure you would like to block %1?")
|
||||
.arg(QString::fromStdString(nickname)),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
if (result == QMessageBox::Yes)
|
||||
block_list.emplace(nickname);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (has_mod_perms && nickname != cur_nickname) { // You can't kick or ban yourself
|
||||
context_menu.addSeparator();
|
||||
|
||||
QAction* kick_action = context_menu.addAction(tr("Kick"));
|
||||
QAction* ban_action = context_menu.addAction(tr("Ban"));
|
||||
|
||||
connect(kick_action, &QAction::triggered, [this, nickname] {
|
||||
QMessageBox::StandardButton result =
|
||||
QMessageBox::question(this, tr("Kick Player"),
|
||||
tr("Are you sure you would like to <b>kick</b> %1?")
|
||||
.arg(QString::fromStdString(nickname)),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
if (result == QMessageBox::Yes)
|
||||
SendModerationRequest(Network::IdModKick, nickname);
|
||||
});
|
||||
connect(ban_action, &QAction::triggered, [this, nickname] {
|
||||
QMessageBox::StandardButton result = QMessageBox::question(
|
||||
this, tr("Ban Player"),
|
||||
tr("Are you sure you would like to <b>kick and ban</b> %1?\n\nThis would "
|
||||
"ban both their forum username and their IP address.")
|
||||
.arg(QString::fromStdString(nickname)),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
if (result == QMessageBox::Yes)
|
||||
SendModerationRequest(Network::IdModBan, nickname);
|
||||
});
|
||||
}
|
||||
|
||||
context_menu.exec(ui->player_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
Reference in New Issue
Block a user