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https://github.com/yuzu-emu/yuzu-android.git
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yuzu: Add ui files for multiplayer rooms
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65
src/yuzu/multiplayer/message.h
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65
src/yuzu/multiplayer/message.h
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <utility>
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namespace NetworkMessage {
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class ConnectionError {
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public:
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explicit ConnectionError(std::string str) : err(std::move(str)) {}
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const std::string& GetString() const {
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return err;
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}
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private:
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std::string err;
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};
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class ErrorManager : QObject {
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Q_OBJECT
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public:
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/// When the nickname is considered invalid by the client
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static const ConnectionError USERNAME_NOT_VALID;
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static const ConnectionError ROOMNAME_NOT_VALID;
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/// When the nickname is considered invalid by the room server
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static const ConnectionError USERNAME_NOT_VALID_SERVER;
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static const ConnectionError IP_ADDRESS_NOT_VALID;
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static const ConnectionError PORT_NOT_VALID;
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static const ConnectionError GAME_NOT_SELECTED;
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static const ConnectionError NO_INTERNET;
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static const ConnectionError UNABLE_TO_CONNECT;
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static const ConnectionError ROOM_IS_FULL;
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static const ConnectionError COULD_NOT_CREATE_ROOM;
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static const ConnectionError HOST_BANNED;
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static const ConnectionError WRONG_VERSION;
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static const ConnectionError WRONG_PASSWORD;
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static const ConnectionError GENERIC_ERROR;
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static const ConnectionError LOST_CONNECTION;
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static const ConnectionError HOST_KICKED;
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static const ConnectionError MAC_COLLISION;
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static const ConnectionError CONSOLE_ID_COLLISION;
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static const ConnectionError PERMISSION_DENIED;
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static const ConnectionError NO_SUCH_USER;
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/**
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* Shows a standard QMessageBox with a error message
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*/
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static void ShowError(const ConnectionError& e);
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};
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/**
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* Show a standard QMessageBox with a warning message about leaving the room
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* return true if the user wants to close the network connection
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*/
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bool WarnCloseRoom();
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/**
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* Show a standard QMessageBox with a warning message about disconnecting from the room
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* return true if the user wants to disconnect
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*/
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bool WarnDisconnect();
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} // namespace NetworkMessage
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