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core/arm: Remove obsolete Unicorn memory mapping
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
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@ -8,7 +8,6 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/memory_hook.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/file_sys/program_metadata.h"
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#include "core/hle/kernel/errors.h"
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@ -109,15 +108,6 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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VirtualMemoryArea& final_vma = vma_handle->second;
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ASSERT(final_vma.size == size);
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system.ArmInterface(0).MapBackingMemory(target, size, block->data() + offset,
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VMAPermission::ReadWriteExecute);
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system.ArmInterface(1).MapBackingMemory(target, size, block->data() + offset,
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VMAPermission::ReadWriteExecute);
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system.ArmInterface(2).MapBackingMemory(target, size, block->data() + offset,
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VMAPermission::ReadWriteExecute);
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system.ArmInterface(3).MapBackingMemory(target, size, block->data() + offset,
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VMAPermission::ReadWriteExecute);
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final_vma.type = VMAType::AllocatedMemoryBlock;
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final_vma.permissions = VMAPermission::ReadWrite;
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final_vma.state = state;
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@ -137,11 +127,6 @@ ResultVal<VMManager::VMAHandle> VMManager::MapBackingMemory(VAddr target, u8* me
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VirtualMemoryArea& final_vma = vma_handle->second;
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ASSERT(final_vma.size == size);
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system.ArmInterface(0).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
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system.ArmInterface(1).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
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system.ArmInterface(2).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
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system.ArmInterface(3).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute);
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final_vma.type = VMAType::BackingMemory;
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final_vma.permissions = VMAPermission::ReadWrite;
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final_vma.state = state;
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@ -230,11 +215,6 @@ ResultCode VMManager::UnmapRange(VAddr target, u64 size) {
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ASSERT(FindVMA(target)->second.size >= size);
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system.ArmInterface(0).UnmapMemory(target, size);
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system.ArmInterface(1).UnmapMemory(target, size);
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system.ArmInterface(2).UnmapMemory(target, size);
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system.ArmInterface(3).UnmapMemory(target, size);
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return RESULT_SUCCESS;
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}
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