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Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
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@ -40,12 +40,8 @@
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#define MAPS_DIR "maps"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata"
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#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata"
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#define SAVEDATA_DIR "savedata"
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#define SAVEDATACHECK_DIR "nand/title"
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#define NAND_DIR "nand"
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#define SYSDATA_DIR "sysdata"
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#define SYSSAVEDATA_DIR "nand/data/sysdata"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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