Archives: Changed the way paths are built for the archives.

Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
This commit is contained in:
Subv
2015-01-03 20:46:05 -05:00
parent cfd7b219f6
commit 71a063f45c
13 changed files with 68 additions and 47 deletions

View File

@ -9,6 +9,7 @@
#include "core/file_sys/archive_savedata.h"
#include "core/file_sys/disk_archive.h"
#include "core/hle/service/fs/archive.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -16,14 +17,24 @@
namespace FileSys {
static std::string GetSaveDataContainerPath(const std::string& mount_point) {
return Common::StringFromFormat("%sNintendo 3DS/%32x/%32x/title/", mount_point.c_str(), ID0, ID1);
}
static std::string GetSaveDataPath(const std::string& mount_point, u64 program_id) {
u32 high = program_id >> 32;
u32 low = program_id & 0xFFFFFFFF;
return Common::StringFromFormat("%s%08x/%08x/data/00000001/", mount_point.c_str(), high, low);
}
Archive_SaveData::Archive_SaveData(const std::string& mount_point)
: DiskArchive(mount_point) {
: DiskArchive(GetSaveDataContainerPath(mount_point)) {
LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
}
ResultCode Archive_SaveData::Open(const Path& path) {
if (concrete_mount_point.empty())
concrete_mount_point = Common::StringFromFormat("%s%016X", mount_point.c_str(), Kernel::g_program_id) + DIR_SEP;
concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id);
if (!FileUtil::Exists(concrete_mount_point)) {
// When a SaveData archive is created for the first time, it is not yet formatted
// and the save file/directory structure expected by the game has not yet been initialized.