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Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
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@ -15,8 +15,6 @@
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namespace FileSys {
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/// File system interface to the SystemSaveData archive
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/// TODO(Subv): This archive should point to a location in the NAND,
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/// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point, u64 save_id);
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