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shader_ir/memory: Implement physical input attributes
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@ -50,13 +50,16 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
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"Unaligned attribute loads are not supported");
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const Node buffer{GetRegister(instr.gpr39)};
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u64 next_element = instr.attribute.fmt20.element;
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auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
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const auto LoadNextElement = [&](u32 reg_offset) {
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const Node buffer = GetRegister(instr.gpr39);
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const Node attribute =
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GetInputAttribute(static_cast<Attribute::Index>(next_index), next_element, buffer);
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const Node attribute{instr.attribute.fmt20.IsPhysical()
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? GetPhysicalInputAttribute(instr.gpr8, buffer)
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: GetInputAttribute(static_cast<Attribute::Index>(next_index),
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next_element, buffer)};
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SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute);
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