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GPU: Preliminary work for texture decoding.
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src/video_core/textures/decoders.h
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src/video_core/textures/decoders.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Texture {
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/**
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* Decodes a swizzled texture into a RGBA8888 texture.
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*/
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std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
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} // namespace Texture
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} // namespace Tegra
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