gl_rasterizer: Implement compute shaders

This commit is contained in:
ReinUsesLisp
2019-07-14 22:25:13 -03:00
parent 1bdb59fc6e
commit 725ba6cf63
15 changed files with 351 additions and 137 deletions

View File

@ -34,6 +34,9 @@ public:
/// Clear the current framebuffer
virtual void Clear() = 0;
/// Dispatches a compute shader invocation
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;