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shader: Implement DADD
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@ -94,6 +94,8 @@ Id EmitContext::Def(const IR::Value& value) {
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return Constant(U32[1], value.U32());
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case IR::Type::F32:
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return Constant(F32[1], value.F32());
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case IR::Type::F64:
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return Constant(F64[1], value.F64());
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default:
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throw NotImplementedException("Immediate type {}", value.Type());
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}
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