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shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
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@ -45,7 +45,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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case TextureType::ShadowCube:
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return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
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case TextureType::ShadowArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
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return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
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}
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throw InvalidArgument("Invalid texture type {}", desc.type);
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}
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