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shader_ir: Turn classes into data structures
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@ -485,11 +485,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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const auto offset = static_cast<u32>(image.index.Value());
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const auto it =
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std::find_if(std::begin(used_images), std::end(used_images),
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[offset](const Image& entry) { return entry.GetOffset() == offset; });
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const auto it = std::find_if(std::begin(used_images), std::end(used_images),
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[offset](const Image& entry) { return entry.offset == offset; });
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if (it != std::end(used_images)) {
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ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
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ASSERT(!it->is_bindless && it->type == type);
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return *it;
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}
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@ -505,13 +504,12 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im
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const auto buffer = std::get<1>(result);
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const auto offset = std::get<2>(result);
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const auto it =
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std::find_if(std::begin(used_images), std::end(used_images),
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[buffer = buffer, offset = offset](const Image& entry) {
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return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
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});
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const auto it = std::find_if(std::begin(used_images), std::end(used_images),
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[buffer, offset](const Image& entry) {
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return entry.buffer == buffer && entry.offset == offset;
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});
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if (it != std::end(used_images)) {
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ASSERT(it->IsBindless() && it->GetType() == it->GetType());
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ASSERT(it->is_bindless && it->type == type);
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return *it;
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}
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