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https://github.com/yuzu-emu/yuzu-android.git
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input_common: Add android input engine
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48
src/input_common/drivers/android.cpp
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48
src/input_common/drivers/android.cpp
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "input_common/drivers/android.h"
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namespace InputCommon {
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Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {}
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void Android::RegisterController(std::size_t controller_number) {
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PreSetController(GetIdentifier(controller_number));
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}
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void Android::SetButtonState(std::size_t controller_number, int button_id, bool value) {
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const auto identifier = GetIdentifier(controller_number);
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SetButton(identifier, button_id, value);
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}
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void Android::SetAxisState(std::size_t controller_number, int axis_id, float value) {
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const auto identifier = GetIdentifier(controller_number);
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SetAxis(identifier, axis_id, value);
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}
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void Android::SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
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float gyro_y, float gyro_z, float accel_x, float accel_y,
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float accel_z) {
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const auto identifier = GetIdentifier(controller_number);
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const BasicMotion motion_data{
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.gyro_x = gyro_x,
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.gyro_y = gyro_y,
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.gyro_z = gyro_z,
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.accel_x = accel_x,
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.accel_y = accel_y,
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.accel_z = accel_z,
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.delta_timestamp = delta_timestamp,
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};
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SetMotion(identifier, 0, motion_data);
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}
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PadIdentifier Android::GetIdentifier(std::size_t controller_number) const {
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return {
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.guid = Common::UUID{},
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.port = controller_number,
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.pad = 0,
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};
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}
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} // namespace InputCommon
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54
src/input_common/drivers/android.h
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54
src/input_common/drivers/android.h
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A virtual controller that is always assigned to the game input
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*/
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class Android final : public InputEngine {
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public:
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explicit Android(std::string input_engine_);
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/**
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* Registers controller number to accept new inputs
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* @param controller_number the controller number that will take this action
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*/
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void RegisterController(std::size_t controller_number);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param controller_number the controller number that will take this action
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* @param button_id the id of the button
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* @param value indicates if the button is pressed or not
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*/
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void SetButtonState(std::size_t controller_number, int button_id, bool value);
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/**
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* Sets the status of a analog input to a specific player index
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* @param controller_number the controller number that will take this action
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* @param axis_id the id of the axis to move
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* @param value the analog position of the axis
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*/
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void SetAxisState(std::size_t controller_number, int axis_id, float value);
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/**
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* Sets the status of the motion sensor to a specific player index
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* @param controller_number the controller number that will take this action
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* @param delta_timestamp time passed since last reading
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* @param gyro_x,gyro_y,gyro_z the gyro sensor readings
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* @param accel_x,accel_y,accel_z the accelerometer reading
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*/
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void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
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float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
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private:
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/// Returns the correct identifier corresponding to the player index
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PadIdentifier GetIdentifier(std::size_t controller_number) const;
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};
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} // namespace InputCommon
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