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input_common: Add android input engine
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54
src/input_common/drivers/android.h
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54
src/input_common/drivers/android.h
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A virtual controller that is always assigned to the game input
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*/
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class Android final : public InputEngine {
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public:
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explicit Android(std::string input_engine_);
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/**
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* Registers controller number to accept new inputs
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* @param controller_number the controller number that will take this action
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*/
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void RegisterController(std::size_t controller_number);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param controller_number the controller number that will take this action
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* @param button_id the id of the button
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* @param value indicates if the button is pressed or not
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*/
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void SetButtonState(std::size_t controller_number, int button_id, bool value);
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/**
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* Sets the status of a analog input to a specific player index
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* @param controller_number the controller number that will take this action
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* @param axis_id the id of the axis to move
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* @param value the analog position of the axis
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*/
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void SetAxisState(std::size_t controller_number, int axis_id, float value);
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/**
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* Sets the status of the motion sensor to a specific player index
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* @param controller_number the controller number that will take this action
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* @param delta_timestamp time passed since last reading
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* @param gyro_x,gyro_y,gyro_z the gyro sensor readings
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* @param accel_x,accel_y,accel_z the accelerometer reading
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*/
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void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
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float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
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private:
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/// Returns the correct identifier corresponding to the player index
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PadIdentifier GetIdentifier(std::size_t controller_number) const;
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};
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} // namespace InputCommon
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