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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
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@ -79,6 +79,9 @@ union Attribute {
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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// shader.
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TessCoordInstanceIDVertexID = 47,
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// This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
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// shader. It is unknown what the other values contain.
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FrontFacing = 63,
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};
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union {
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