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GPU: Implement additional render target formats.
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@ -28,6 +28,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
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{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
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{GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2R10G10B10_UNORM
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // A5B5G5R1_UNORM
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
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