Remove tabs in all files except in skyeye imports and in generated GL code

This commit is contained in:
Emmanuel Gil Peyrot
2014-11-19 09:02:05 +00:00
parent f5d38649c7
commit 739bb58c3a
14 changed files with 168 additions and 168 deletions

View File

@ -318,9 +318,9 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
return;
#ifndef HAVE_PNG
return;
return;
#else
if (!data)
if (!data)
return;
// Write data to file

View File

@ -41,7 +41,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
// Utility class to log Pica commands.
struct PicaTrace {
struct Write : public std::pair<u32,u32> {
Write(u32 id, u32 value) : std::pair<u32,u32>(id, value) {}
Write(u32 id, u32 value) : std::pair<u32,u32>(id, value) {}
u32& Id() { return first; }
const u32& Id() const { return first; }

View File

@ -239,7 +239,7 @@ MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
MathUtil::Rectangle<unsigned> viewport_extent;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
// Window is narrower than the emulation content => apply borders to the top and bottom
unsigned viewport_height = emulation_aspect_ratio * framebuffer_width;
viewport_extent.left = 0;
viewport_extent.top = (framebuffer_height - viewport_height) / 2;

View File

@ -12,24 +12,24 @@ namespace FormatPrecision {
/// Adjust RGBA8 color with RGBA6 precision
static inline u32 rgba8_with_rgba6(u32 src) {
u32 color = src;
color &= 0xFCFCFCFC;
color |= (color >> 6) & 0x03030303;
return color;
u32 color = src;
color &= 0xFCFCFCFC;
color |= (color >> 6) & 0x03030303;
return color;
}
/// Adjust RGBA8 color with RGB565 precision
static inline u32 rgba8_with_rgb565(u32 src) {
u32 color = (src & 0xF8FCF8);
color |= (color >> 5) & 0x070007;
color |= (color >> 6) & 0x000300;
color |= 0xFF000000;
return color;
u32 color = (src & 0xF8FCF8);
color |= (color >> 5) & 0x070007;
color |= (color >> 6) & 0x000300;
color |= 0xFF000000;
return color;
}
/// Adjust Z24 depth value with Z16 precision
static inline u32 z24_with_z16(u32 src) {
return (src & 0xFFFF00) | (src >> 16);
return (src & 0xFFFF00) | (src >> 16);
}
} // namespace