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gl_query_cache: Optimize query cache
Use a custom cache instead of relying on a ranged cache.
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@ -6,6 +6,7 @@
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#include <atomic>
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#include <functional>
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#include <optional>
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/gpu.h"
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@ -50,7 +51,7 @@ public:
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virtual void ResetCounter(QueryType type) = 0;
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/// Records a GPU query and caches it
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virtual void Query(GPUVAddr gpu_addr, QueryType type) = 0;
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virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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