shader: Implement TLD4.PTP

This commit is contained in:
FernandoS27
2021-03-26 16:02:04 +01:00
committed by ameerj
parent 981eb6f43b
commit 742d11c2ad
15 changed files with 111 additions and 28 deletions

View File

@ -398,15 +398,16 @@ Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2) {
if (e1.Type() != e2.Type()) {
throw InvalidArgument("Mismatching types {} and {}", e1.Type(), e2.Type());
}
CompositeDecoration decor{};
switch (e1.Type()) {
case Type::U32:
return Inst(Opcode::CompositeConstructU32x2, e1, e2);
return Inst(Opcode::CompositeConstructU32x2, Flags{decor}, e1, e2);
case Type::F16:
return Inst(Opcode::CompositeConstructF16x2, e1, e2);
return Inst(Opcode::CompositeConstructF16x2, Flags{decor}, e1, e2);
case Type::F32:
return Inst(Opcode::CompositeConstructF32x2, e1, e2);
return Inst(Opcode::CompositeConstructF32x2, Flags{decor}, e1, e2);
case Type::F64:
return Inst(Opcode::CompositeConstructF64x2, e1, e2);
return Inst(Opcode::CompositeConstructF64x2, Flags{decor}, e1, e2);
default:
ThrowInvalidType(e1.Type());
}
@ -436,6 +437,7 @@ Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2, const Valu
throw InvalidArgument("Mismatching types {}, {}, {}, and {}", e1.Type(), e2.Type(),
e3.Type(), e4.Type());
}
CompositeDecoration decor{};
switch (e1.Type()) {
case Type::U32:
return Inst(Opcode::CompositeConstructU32x4, e1, e2, e3, e4);
@ -445,6 +447,8 @@ Value IREmitter::CompositeConstruct(const Value& e1, const Value& e2, const Valu
return Inst(Opcode::CompositeConstructF32x4, e1, e2, e3, e4);
case Type::F64:
return Inst(Opcode::CompositeConstructF64x4, e1, e2, e3, e4);
case Type::U32x2:
return Inst(Opcode::CompositeConstructArrayU32x2, Flags{decor}, e1, e2, e3, e4);
default:
ThrowInvalidType(e1.Type());
}
@ -1481,7 +1485,7 @@ Value IREmitter::ImageGather(const Value& handle, const Value& coords, const Val
}
Value IREmitter::ImageGatherDref(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, const F32& dref, TextureInstInfo info) {
const Value& offset2, const F32& dref, TextureInstInfo info) {
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageGatherDref
: Opcode::BindlessImageGatherDref};
return Inst(op, Flags{info}, handle, coords, offset, offset2, dref);