shader: Implement TLD4.PTP

This commit is contained in:
FernandoS27
2021-03-26 16:02:04 +01:00
committed by ameerj
parent 981eb6f43b
commit 742d11c2ad
15 changed files with 111 additions and 28 deletions

View File

@ -106,17 +106,17 @@ IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
throw NotImplementedException("Invalid texture type {}", type);
}
std::pair<IR::Value, IR::Value> MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) {
IR::Value MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) {
const IR::U32 value1{v.X(reg++)};
const IR::U32 value2{v.X(reg++)};
const auto getVector = ([&v](const IR::U32& value) {
const IR::U32 bitsize = v.ir.Imm32(6);
const auto getVector = ([&v, &bitsize](const IR::U32& value, u32 base) {
return v.ir.CompositeConstruct(
v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(24), v.ir.Imm32(6), true));
v.ir.BitFieldExtract(value, v.ir.Imm32(base + 0), bitsize, true),
v.ir.BitFieldExtract(value, v.ir.Imm32(base + 8), bitsize, true));
});
return {getVector(value1), getVector(value2)};
return v.ir.CompositeConstruct(getVector(value1, 0), getVector(value1, 16),
getVector(value2, 0), getVector(value2, 16));
}
void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetType offset_type,
@ -155,7 +155,7 @@ void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetTy
break;
}
case OffsetType::PTP: {
std::tie(offset, offset2) = MakeOffsetPTP(v, meta_reg);
offset2 = MakeOffsetPTP(v, meta_reg);
break;
}
default: