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hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.
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67
src/core/hle/kernel/k_session.cpp
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67
src/core/hle/kernel/k_session.cpp
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/k_client_session.h"
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#include "core/hle/kernel/k_scoped_resource_reservation.h"
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#include "core/hle/kernel/k_server_session.h"
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#include "core/hle/kernel/k_session.h"
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namespace Kernel {
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KSession::KSession(KernelCore& kernel)
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: KAutoObjectWithSlabHeapAndContainer{kernel}, server{kernel}, client{kernel} {}
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KSession::~KSession() = default;
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void KSession::Initialize(std::string&& name_) {
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// Increment reference count.
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// Because reference count is one on creation, this will result
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// in a reference count of two. Thus, when both server and client are closed
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// this object will be destroyed.
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Open();
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// Create our sub sessions.
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KAutoObject::Create(std::addressof(server));
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KAutoObject::Create(std::addressof(client));
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// Initialize our sub sessions.
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server.Initialize(this, name_ + ":Server");
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client.Initialize(this, name_ + ":Client");
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// Set state and name.
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SetState(State::Normal);
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name = std::move(name_);
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// Set our owner process.
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process = kernel.CurrentProcess();
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process->Open();
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// Mark initialized.
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initialized = true;
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}
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void KSession::Finalize() {}
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void KSession::OnServerClosed() {
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if (GetState() == State::Normal) {
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SetState(State::ServerClosed);
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client.OnServerClosed();
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}
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}
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void KSession::OnClientClosed() {
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if (GetState() == State::Normal) {
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SetState(State::ClientClosed);
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server.OnClientClosed();
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}
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}
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void KSession::PostDestroy(uintptr_t arg) {
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// Release the session count resource the owner process holds.
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Process* owner = reinterpret_cast<Process*>(arg);
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owner->GetResourceLimit()->Release(LimitableResource::Sessions, 1);
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owner->Close();
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}
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} // namespace Kernel
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