core: Refactor MakeMagic usage and remove dead code.

This commit is contained in:
bunnei
2017-10-15 00:11:38 -04:00
parent 72eeca1f03
commit 746c2a3ae7
11 changed files with 18 additions and 885 deletions

View File

@ -5,6 +5,7 @@
#include <cstring>
#include <memory>
#include <string>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
@ -376,7 +377,7 @@ FileType AppLoader_ELF::IdentifyType(FileUtil::IOFile& file) {
if (1 != file.ReadArray<u16>(&machine, 1))
return FileType::Error;
if (MakeMagic('\x7f', 'E', 'L', 'F') == magic && ELF_MACHINE_ARM == machine)
if (Common::MakeMagic('\x7f', 'E', 'L', 'F') == magic && ELF_MACHINE_ARM == machine)
return FileType::ELF;
return FileType::Error;

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@ -75,10 +75,6 @@ enum class ResultStatus {
ErrorEncrypted,
};
constexpr u32 MakeMagic(char a, char b, char c, char d) {
return a | b << 8 | c << 16 | d << 24;
}
/// Interface for loading an application
class AppLoader : NonCopyable {
public:

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@ -4,6 +4,7 @@
#include <vector>
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/hle/kernel/process.h"
@ -51,7 +52,7 @@ FileType AppLoader_NRO::IdentifyType(FileUtil::IOFile& file) {
if (sizeof(NroHeader) != file.ReadBytes(&nro_header, sizeof(NroHeader))) {
return FileType::Error;
}
if (nro_header.magic == MakeMagic('N', 'R', 'O', '0')) {
if (nro_header.magic == Common::MakeMagic('N', 'R', 'O', '0')) {
return FileType::NRO;
}
return FileType::Error;
@ -87,7 +88,7 @@ bool AppLoader_NRO::LoadNro(const std::string& path, VAddr load_base) {
if (sizeof(NroHeader) != file.ReadBytes(&nro_header, sizeof(NroHeader))) {
return {};
}
if (nro_header.magic != MakeMagic('N', 'R', 'O', '0')) {
if (nro_header.magic != Common::MakeMagic('N', 'R', 'O', '0')) {
return {};
}
@ -109,7 +110,7 @@ bool AppLoader_NRO::LoadNro(const std::string& path, VAddr load_base) {
u32 bss_size{Memory::PAGE_SIZE}; // Default .bss to page size if MOD0 section doesn't exist
std::memcpy(&mod_header, program_image.data() + nro_header.module_header_offset,
sizeof(ModHeader));
const bool has_mod_header{mod_header.magic == MakeMagic('M', 'O', 'D', '0')};
const bool has_mod_header{mod_header.magic == Common::MakeMagic('M', 'O', 'D', '0')};
if (has_mod_header) {
// Resize program image to include .bss section and page align each section
bss_size = PageAlignSize(mod_header.bss_end_offset - mod_header.bss_start_offset);

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@ -5,6 +5,7 @@
#include <vector>
#include <lz4.h>
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/hle/kernel/process.h"
@ -50,7 +51,7 @@ FileType AppLoader_NSO::IdentifyType(FileUtil::IOFile& file) {
return FileType::Error;
}
if (MakeMagic('N', 'S', 'O', '0') == magic) {
if (Common::MakeMagic('N', 'S', 'O', '0') == magic) {
return FileType::NSO;
}
@ -96,7 +97,7 @@ VAddr AppLoader_NSO::LoadNso(const std::string& path, VAddr load_base, bool relo
if (sizeof(NsoHeader) != file.ReadBytes(&nso_header, sizeof(NsoHeader))) {
return {};
}
if (nso_header.magic != MakeMagic('N', 'S', 'O', '0')) {
if (nso_header.magic != Common::MakeMagic('N', 'S', 'O', '0')) {
return {};
}
@ -121,7 +122,7 @@ VAddr AppLoader_NSO::LoadNso(const std::string& path, VAddr load_base, bool relo
ModHeader mod_header{};
u32 bss_size{Memory::PAGE_SIZE}; // Default .bss to page size if MOD0 section doesn't exist
std::memcpy(&mod_header, program_image.data() + module_offset, sizeof(ModHeader));
const bool has_mod_header{mod_header.magic == MakeMagic('M', 'O', 'D', '0')};
const bool has_mod_header{mod_header.magic == Common::MakeMagic('M', 'O', 'D', '0')};
if (has_mod_header) {
// Resize program image to include .bss section and page align each section
bss_size = PageAlignSize(mod_header.bss_end_offset - mod_header.bss_start_offset);

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@ -1,51 +0,0 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <vector>
#include "common/common_types.h"
#include "core/loader/loader.h"
#include "core/loader/smdh.h"
#include "video_core/utils.h"
namespace Loader {
bool IsValidSMDH(const std::vector<u8>& smdh_data) {
if (smdh_data.size() < sizeof(Loader::SMDH))
return false;
u32 magic;
memcpy(&magic, smdh_data.data(), sizeof(u32));
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
}
std::vector<u16> SMDH::GetIcon(bool large) const {
u32 size;
const u8* icon_data;
if (large) {
size = 48;
icon_data = large_icon.data();
} else {
size = 24;
icon_data = small_icon.data();
}
std::vector<u16> icon(size * size);
for (u32 x = 0; x < size; ++x) {
for (u32 y = 0; y < size; ++y) {
u32 coarse_y = y & ~7;
const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
icon[x + size * y] = (pixel[1] << 8) + pixel[0];
}
}
return icon;
}
std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
return titles[static_cast<int>(language)].short_title;
}
} // namespace

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@ -1,81 +0,0 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace Loader {
/**
* Tests if data is a valid SMDH by its length and magic number.
* @param smdh_data data buffer to test
* @return bool test result
*/
bool IsValidSMDH(const std::vector<u8>& smdh_data);
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
struct SMDH {
u32_le magic;
u16_le version;
INSERT_PADDING_BYTES(2);
struct Title {
std::array<u16, 0x40> short_title;
std::array<u16, 0x80> long_title;
std::array<u16, 0x40> publisher;
};
std::array<Title, 16> titles;
std::array<u8, 16> ratings;
u32_le region_lockout;
u32_le match_maker_id;
u64_le match_maker_bit_id;
u32_le flags;
u16_le eula_version;
INSERT_PADDING_BYTES(2);
float_le banner_animation_frame;
u32_le cec_id;
INSERT_PADDING_BYTES(8);
std::array<u8, 0x480> small_icon;
std::array<u8, 0x1200> large_icon;
/// indicates the language used for each title entry
enum class TitleLanguage {
Japanese = 0,
English = 1,
French = 2,
German = 3,
Italian = 4,
Spanish = 5,
SimplifiedChinese = 6,
Korean = 7,
Dutch = 8,
Portuguese = 9,
Russian = 10,
TraditionalChinese = 11
};
/**
* Gets game icon from SMDH
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return vector of RGB565 data
*/
std::vector<u16> GetIcon(bool large) const;
/**
* Gets the short game title from SMDH
* @param language title language
* @return UTF-16 array of the short title
*/
std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
};
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
} // namespace