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Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
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@ -25,10 +25,6 @@ void Init() {
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config_mem.sys_core_ver = 0x2;
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config_mem.unit_info = 0x1; // Bit 0 set for Retail
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config_mem.prev_firm = 0;
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config_mem.app_mem_type = 0x2; // Default app mem type is 0
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config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
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config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
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config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
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config_mem.firm_unk = 0;
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config_mem.firm_version_rev = 0;
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config_mem.firm_version_min = 0x40;
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