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shader_recompiler: Align SSBO offsets in GlobalMemory functions
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@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.has_gl_bool_ref_bug = device.HasBoolRefBug(),
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.ignore_nan_fp_comparisons = true,
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.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
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.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
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},
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host_info{
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.support_float64 = true,
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