gpu: Report renderer errors with exceptions

Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
This commit is contained in:
ReinUsesLisp
2021-01-05 04:09:39 -03:00
parent 19156292a3
commit 75ccd9959c
27 changed files with 176 additions and 232 deletions

View File

@ -11,7 +11,8 @@
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
@ -212,11 +213,23 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
}
void ConfigureGraphics::RetrieveVulkanDevices() {
void ConfigureGraphics::RetrieveVulkanDevices() try {
using namespace Vulkan;
vk::InstanceDispatch dld;
const Common::DynamicLibrary library = OpenLibrary();
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_0);
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
vulkan_devices.clear();
for (const auto& name : Vulkan::RendererVulkan::EnumerateDevices()) {
vulkan_devices.reserve(physical_devices.size());
for (const VkPhysicalDevice device : physical_devices) {
const char* const name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
vulkan_devices.push_back(QString::fromStdString(name));
}
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {