UI: Relocate tas menu and add brief description

This commit is contained in:
german77
2021-07-25 20:52:19 -05:00
committed by MonsterDruide1
parent 5401cf6eb5
commit 75d8ec1e9f
10 changed files with 150 additions and 70 deletions

View File

@ -117,7 +117,7 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
if (Settings::values.tas_enable) {
devices.push_back(
devices.emplace_back(
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
}
#ifdef HAVE_SDL2

View File

@ -40,12 +40,15 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
Tas::Tas() {
if (!Settings::values.tas_enable) {
needs_reset = true;
return;
}
LoadTasFiles();
}
Tas::~Tas() = default;
Tas::~Tas() {
Stop();
};
void Tas::LoadTasFiles() {
script_length = 0;
@ -184,6 +187,9 @@ std::string Tas::ButtonsToString(u32 button) const {
void Tas::UpdateThread() {
if (!Settings::values.tas_enable) {
if (is_running) {
Stop();
}
return;
}
@ -196,34 +202,35 @@ void Tas::UpdateThread() {
LoadTasFiles();
LOG_DEBUG(Input, "tas_reset done");
}
if (is_running) {
if (current_command < script_length) {
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
size_t frame = current_command++;
for (size_t i = 0; i < commands.size(); i++) {
if (frame < commands[i].size()) {
TASCommand command = commands[i][frame];
tas_data[i].buttons = command.buttons;
auto [l_axis_x, l_axis_y] = command.l_axis;
tas_data[i].axis[0] = l_axis_x;
tas_data[i].axis[1] = l_axis_y;
auto [r_axis_x, r_axis_y] = command.r_axis;
tas_data[i].axis[2] = r_axis_x;
tas_data[i].axis[3] = r_axis_y;
} else {
tas_data[i] = {};
}
}
} else {
is_running = Settings::values.tas_loop.GetValue();
current_command = 0;
tas_data.fill({});
if (!is_running) {
SwapToStoredController();
if (!is_running) {
tas_data.fill({});
return;
}
if (current_command < script_length) {
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
size_t frame = current_command++;
for (size_t i = 0; i < commands.size(); i++) {
if (frame < commands[i].size()) {
TASCommand command = commands[i][frame];
tas_data[i].buttons = command.buttons;
auto [l_axis_x, l_axis_y] = command.l_axis;
tas_data[i].axis[0] = l_axis_x;
tas_data[i].axis[1] = l_axis_y;
auto [r_axis_x, r_axis_y] = command.r_axis;
tas_data[i].axis[2] = r_axis_x;
tas_data[i].axis[3] = r_axis_y;
} else {
tas_data[i] = {};
}
}
} else {
is_running = Settings::values.tas_loop.GetValue();
current_command = 0;
tas_data.fill({});
if (!is_running) {
SwapToStoredController();
}
}
LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
}
@ -237,8 +244,8 @@ TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
seglist.push_back(segment);
}
const float x = std::stof(seglist.at(0)) / 32767.f;
const float y = std::stof(seglist.at(1)) / 32767.f;
const float x = std::stof(seglist.at(0)) / 32767.0f;
const float y = std::stof(seglist.at(1)) / 32767.0f;
return {x, y};
}
@ -293,12 +300,20 @@ std::string Tas::WriteCommandButtons(u32 data) const {
}
void Tas::StartStop() {
is_running = !is_running;
if (is_running) {
SwapToTasController();
} else {
SwapToStoredController();
if (!Settings::values.tas_enable) {
return;
}
if (is_running) {
Stop();
} else {
is_running = true;
SwapToTasController();
}
}
void Tas::Stop() {
is_running = false;
SwapToStoredController();
}
void Tas::SwapToTasController() {
@ -315,7 +330,8 @@ void Tas::SwapToTasController() {
continue;
}
auto tas_param = Common::ParamPackage{{"pad", static_cast<u8>(index)}};
Common::ParamPackage tas_param;
tas_param.Set("pad", static_cast<u8>(index));
auto button_mapping = GetButtonMappingForDevice(tas_param);
auto analog_mapping = GetAnalogMappingForDevice(tas_param);
auto& buttons = player.buttons;
@ -328,25 +344,33 @@ void Tas::SwapToTasController() {
analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
}
}
is_old_input_saved = true;
Settings::values.is_device_reload_pending.store(true);
}
void Tas::SwapToStoredController() {
if (!Settings::values.tas_swap_controllers) {
if (!is_old_input_saved) {
return;
}
auto& players = Settings::values.players.GetValue();
for (std::size_t index = 0; index < players.size(); index++) {
players[index] = player_mappings[index];
}
is_old_input_saved = false;
Settings::values.is_device_reload_pending.store(true);
}
void Tas::Reset() {
if (!Settings::values.tas_enable) {
return;
}
needs_reset = true;
}
bool Tas::Record() {
if (!Settings::values.tas_enable) {
return true;
}
is_recording = !is_recording;
return is_recording;
}

View File

@ -13,8 +13,8 @@
/*
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
Emulation -> Configure TAS. The file itself has normal text format and has to be called
script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
A script file has the same format as TAS-nx uses, so final files will look like this:
@ -56,26 +56,26 @@ enum class TasState {
};
enum class TasButton : u32 {
BUTTON_A = 0x000001,
BUTTON_B = 0x000002,
BUTTON_X = 0x000004,
BUTTON_Y = 0x000008,
STICK_L = 0x000010,
STICK_R = 0x000020,
TRIGGER_L = 0x000040,
TRIGGER_R = 0x000080,
TRIGGER_ZL = 0x000100,
TRIGGER_ZR = 0x000200,
BUTTON_PLUS = 0x000400,
BUTTON_MINUS = 0x000800,
BUTTON_LEFT = 0x001000,
BUTTON_UP = 0x002000,
BUTTON_RIGHT = 0x004000,
BUTTON_DOWN = 0x008000,
BUTTON_SL = 0x010000,
BUTTON_SR = 0x020000,
BUTTON_HOME = 0x040000,
BUTTON_CAPTURE = 0x080000,
BUTTON_A = 1U << 0,
BUTTON_B = 1U << 1,
BUTTON_X = 1U << 2,
BUTTON_Y = 1U << 3,
STICK_L = 1U << 4,
STICK_R = 1U << 5,
TRIGGER_L = 1U << 6,
TRIGGER_R = 1U << 7,
TRIGGER_ZL = 1U << 8,
TRIGGER_ZR = 1U << 9,
BUTTON_PLUS = 1U << 10,
BUTTON_MINUS = 1U << 11,
BUTTON_LEFT = 1U << 12,
BUTTON_UP = 1U << 13,
BUTTON_RIGHT = 1U << 14,
BUTTON_DOWN = 1U << 15,
BUTTON_SL = 1U << 16,
BUTTON_SR = 1U << 17,
BUTTON_HOME = 1U << 18,
BUTTON_CAPTURE = 1U << 19,
};
enum class TasAxes : u8 {
@ -105,6 +105,9 @@ public:
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
void StartStop();
// Stop the TAS and reverts any controller profile
void Stop();
// Sets the flag to reload the file and start from the begining in the next update
void Reset();
@ -219,6 +222,7 @@ private:
size_t script_length{0};
std::array<TasData, PLAYER_NUMBER> tas_data;
bool is_old_input_saved{false};
bool is_recording{false};
bool is_running{false};
bool needs_reset{false};