mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-07-10 06:17:52 -05:00
UI: Relocate tas menu and add brief description
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@ -55,7 +55,7 @@ void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
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QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
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if (str.isNull() || str.isEmpty()) {
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if (str.isEmpty()) {
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return;
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}
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@ -19,7 +19,50 @@
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>TAS Settings</string>
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<string>TAS</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0" colspan="1">
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<widget class="QLabel" name="label_1">
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<property name="text">
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<string>Reads controller input from scripts in the same format as TAS-nx scripts. For a more detailed explanation please consult the FAQ on the yuzu website.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="1">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>To check which hotkeys control the playback/recording, please refer to the Hotkey settings (General -> Hotkeys).</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="1">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>WARNING: This is an experimental feature. It will not play back scripts frame perfectly with the current, imperfect syncing method.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0" colspan="4">
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@ -63,7 +106,7 @@
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>TAS Directories</string>
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<string>Script Directory</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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const auto guid = param.Get("guid", "");
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const auto port = param.Get("port", "");
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if (engine.empty() || engine == "keyboard" || engine == "mouse") {
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if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
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continue;
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}
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@ -78,7 +78,7 @@ void ControllerDialog::InputController(ControllerInput input) {
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u32 buttons = 0;
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int index = 0;
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for (bool btn : input.button_values) {
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buttons += (btn ? 1 : 0) << index;
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buttons |= (btn ? 1U : 0U) << index;
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index++;
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}
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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@ -1022,18 +1022,25 @@ void GMainWindow::InitializeHotkeys() {
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
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&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
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&QShortcut::activated, this, [&] {
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if (!emulation_running) {
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return;
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}
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input_subsystem->GetTas()->StartStop();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
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&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
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&QShortcut::activated, this, [&] {
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if (!emulation_running) {
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return;
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}
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bool is_recording = input_subsystem->GetTas()->Record();
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if (!is_recording) {
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QMessageBox::StandardButton reply;
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reply = QMessageBox::question(this, tr("TAS Recording"),
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tr("Overwrite file of player 1?"),
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QMessageBox::Yes | QMessageBox::No);
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input_subsystem->GetTas()->SaveRecording(reply == QMessageBox::Yes);
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const auto res = QMessageBox::question(this, tr("TAS Recording"),
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tr("Overwrite file of player 1?"),
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QMessageBox::Yes | QMessageBox::No);
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input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
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}
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});
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}
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@ -1487,6 +1494,8 @@ void GMainWindow::ShutdownGame() {
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game_list->show();
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}
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game_list->SetFilterFocus();
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tas_label->clear();
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input_subsystem->GetTas()->Stop();
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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@ -320,7 +320,7 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QLabel* TASlabel;
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QLabel* tas_label = nullptr;
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QPushButton* gpu_accuracy_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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@ -72,7 +72,6 @@
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<addaction name="action_Restart"/>
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<addaction name="separator"/>
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<addaction name="action_Configure"/>
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<addaction name="action_Configure_Tas"/>
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<addaction name="action_Configure_Current_Game"/>
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</widget>
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<widget class="QMenu" name="menu_View">
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@ -101,6 +100,7 @@
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<addaction name="action_Rederive"/>
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<addaction name="separator"/>
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<addaction name="action_Capture_Screenshot"/>
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<addaction name="action_Configure_Tas"/>
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</widget>
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<widget class="QMenu" name="menu_Help">
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<property name="title">
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