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configure_input_player: Implement input exclusivity and persistence
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
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@ -242,6 +242,6 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
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void ConfigureInput::UpdateAllInputDevices() {
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for (const auto& player : player_controllers) {
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player->UpdateInputDevices();
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player->UpdateInputDeviceCombobox();
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}
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}
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