general: Replace high_resolution_clock with steady_clock

On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
This commit is contained in:
Morph
2021-12-02 14:20:43 -05:00
parent 8a613f6c8f
commit 762b8ad448
7 changed files with 13 additions and 13 deletions

View File

@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() {
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total) {
using namespace std::chrono;
const auto now = high_resolution_clock::now();
const auto now = steady_clock::now();
// reset the timer if the stage changes
if (stage != previous_stage) {
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
// If theres a drastic slowdown in the rate, then display an estimate
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
if (!slow_shader_compile_start) {
slow_shader_start = high_resolution_clock::now();
slow_shader_start = steady_clock::now();
slow_shader_compile_start = true;
slow_shader_first_value = value;
}