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spirv: Implement VertexId and InstanceId, refactor code
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@ -8,6 +8,7 @@ namespace Shader {
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struct Profile {
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bool unified_descriptor_binding{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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