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spirv: Implement VertexId and InstanceId, refactor code
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@ -230,6 +230,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
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const VkDriverIdKHR driver_id{device.GetDriverID()};
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profile = Shader::Profile{
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.unified_descriptor_binding = true,
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.support_vertex_instance_id = false,
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.support_float_controls = true,
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.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
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VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,
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