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hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
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@ -246,9 +246,8 @@ IDebugFunctions::IDebugFunctions() : ServiceFramework{"IDebugFunctions"} {
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IDebugFunctions::~IDebugFunctions() = default;
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ISelfController::ISelfController(Core::System& system,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
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: ServiceFramework("ISelfController"), system(system), nvflinger(std::move(nvflinger)) {
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ISelfController::ISelfController(Core::System& system, NVFlinger::NVFlinger& nvflinger)
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: ServiceFramework("ISelfController"), system(system), nvflinger(nvflinger) {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &ISelfController::Exit, "Exit"},
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@ -458,8 +457,8 @@ void ISelfController::CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx)
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// TODO(Subv): Find out how AM determines the display to use, for now just
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// create the layer in the Default display.
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const auto display_id = nvflinger->OpenDisplay("Default");
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const auto layer_id = nvflinger->CreateLayer(*display_id);
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const auto display_id = nvflinger.OpenDisplay("Default");
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const auto layer_id = nvflinger.CreateLayer(*display_id);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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@ -476,8 +475,8 @@ void ISelfController::CreateManagedDisplaySeparableLayer(Kernel::HLERequestConte
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// Outputting 1 layer id instead of the expected 2 has not been observed to cause any adverse
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// side effects.
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// TODO: Support multiple layers
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const auto display_id = nvflinger->OpenDisplay("Default");
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const auto layer_id = nvflinger->CreateLayer(*display_id);
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const auto display_id = nvflinger.OpenDisplay("Default");
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const auto layer_id = nvflinger.CreateLayer(*display_id);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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@ -1586,8 +1585,8 @@ void IApplicationFunctions::GetFriendInvitationStorageChannelEvent(Kernel::HLERe
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rb.PushCopyObjects(friend_invitation_storage_channel_event.readable);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger, Core::System& system) {
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void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
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Core::System& system) {
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auto message_queue = std::make_shared<AppletMessageQueue>(system.Kernel());
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// Needed on game boot
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message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
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