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GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
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@ -438,6 +438,8 @@ public:
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enum class Id {
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KIL,
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SSY,
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SYNC,
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DEPBAR,
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BFE_C,
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BFE_R,
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BFE_IMM,
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@ -534,6 +536,7 @@ public:
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Shift,
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Ffma,
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Flow,
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Synch,
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Memory,
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FloatSet,
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FloatSetPredicate,
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@ -638,6 +641,8 @@ private:
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INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
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INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
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INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
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INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
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INST("1111000011111---", Id::SYNC, Type::Synch, "SYNC"),
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INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
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INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
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INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
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