mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-24 16:07:52 -05:00
Show game compatibility within yuzu
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@ -8,11 +8,15 @@
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#include <atomic>
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include <QCoreApplication>
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#include <QImage>
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#include <QObject>
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#include <QRunnable>
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#include <QStandardItem>
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#include <QString>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/content_archive.h"
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#include "ui_settings.h"
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@ -29,6 +33,17 @@ static QPixmap GetDefaultIcon(u32 size) {
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return icon;
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}
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static auto FindMatchingCompatibilityEntry(
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
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u64 program_id) {
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return std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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return element.first == pid;
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});
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}
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class GameListItem : public QStandardItem {
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public:
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@ -96,6 +111,45 @@ public:
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}
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};
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class GameListItemCompat : public GameListItem {
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Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
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public:
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static const int CompatNumberRole = Qt::UserRole + 1;
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GameListItemCompat() = default;
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explicit GameListItemCompat(const QString& compatiblity) {
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struct CompatStatus {
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QString color;
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const char* text;
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const char* tooltip;
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};
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// clang-format off
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static const std::map<QString, CompatStatus> status_data = {
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{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
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{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
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{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
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{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
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{"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
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{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
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{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
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// clang-format on
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auto iterator = status_data.find(compatiblity);
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if (iterator == status_data.end()) {
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
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return;
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}
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CompatStatus status = iterator->second;
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setData(compatiblity, CompatNumberRole);
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setText(QObject::tr(status.text));
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setToolTip(QObject::tr(status.tooltip));
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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}
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bool operator<(const QStandardItem& other) const override {
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return data(CompatNumberRole) < other.data(CompatNumberRole);
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}
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};
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/**
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* A specialization of GameListItem for size values.
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* This class ensures that for every numerical size value it holds (in bytes), a correct
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@ -141,8 +195,11 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan) {}
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GameListWorker(
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FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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public slots:
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/// Starts the processing of directory tree information.
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@ -170,6 +227,7 @@ private:
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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std::atomic_bool stop_processing;
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void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache);
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