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Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
This commit is contained in:
committed by
FernandoS27
parent
62c2404d3c
commit
788497fd9d
@ -90,6 +90,7 @@ void LogSettings() {
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Renderer_UseCompatibilityProfile", Settings::values.use_compatibility_profile);
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LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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@ -390,6 +390,7 @@ struct Values {
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float resolution_factor;
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bool use_frame_limit;
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u16 frame_limit;
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bool use_compatibility_profile;
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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