Allow picking a Compatibility Profile for OpenGL.

This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
This commit is contained in:
Fernando Sahmkow
2019-04-19 21:02:46 -04:00
committed by FernandoS27
parent 62c2404d3c
commit 788497fd9d
7 changed files with 21 additions and 1 deletions

View File

@ -389,6 +389,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor = ReadSetting("resolution_factor", 1.0).toFloat();
Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool();
Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt();
Settings::values.use_compatibility_profile =
ReadSetting("use_compatibility_profile", true).toBool();
Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", true).toBool();
Settings::values.use_accurate_gpu_emulation =
ReadSetting("use_accurate_gpu_emulation", false).toBool();
@ -661,6 +663,7 @@ void Config::SaveValues() {
WriteSetting("resolution_factor", (double)Settings::values.resolution_factor, 1.0);
WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true);
WriteSetting("frame_limit", Settings::values.frame_limit, 100);
WriteSetting("use_compatibility_profile", Settings::values.use_compatibility_profile, true);
WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, true);
WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false);
WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation,

View File

@ -73,6 +73,7 @@ void ConfigureGraphics::setConfiguration() {
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
@ -88,6 +89,7 @@ void ConfigureGraphics::applyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =

View File

@ -49,6 +49,13 @@
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="use_compatibility_profile">
<property name="text">
<string>Use OpenGL compatibility profile</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_disk_shader_cache">
<property name="text">