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https://github.com/yuzu-emu/yuzu-android.git
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qt: fix game list shutdown crash
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include <deque>
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#include <memory>
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#include <string>
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@ -20,6 +21,7 @@ namespace Core {
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class System;
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}
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class GameList;
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class QStandardItem;
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namespace FileSys {
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@ -46,24 +48,22 @@ public:
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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public:
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/**
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* Synchronously processes any events queued by the worker.
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*
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* AddDirEntry is called on the game list for every discovered directory.
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* AddEntry is called on the game list for every discovered program.
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* DonePopulating is called on the game list when processing completes.
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*/
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void ProcessEvents(GameList* game_list);
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new
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* entry.
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*/
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void DirEntryReady(GameListDir* entry_items);
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void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
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void DataAvailable();
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/**
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* After the worker has traversed the game directory looking for entries, this signal is
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* emitted with a list of folders that should be watched for changes as well.
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*/
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void Finished(QStringList watch_list);
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private:
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template <typename F>
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void RecordEvent(F&& func);
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private:
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void AddTitlesToGameList(GameListDir* parent_dir);
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@ -84,8 +84,11 @@ private:
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QStringList watch_list;
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Common::Event processing_completed;
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std::mutex lock;
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std::condition_variable cv;
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std::deque<std::function<void(GameList*)>> queued_events;
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std::atomic_bool stop_requested = false;
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Common::Event processing_completed;
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Core::System& system;
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};
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