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glasm: Use ARB_derivative_control conditionally
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@ -5,6 +5,7 @@
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLASM {
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@ -111,19 +112,39 @@ void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a, ScalarF32
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}
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void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
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ctx.Add("DDX.FINE {}.x,{};", inst, p);
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if (ctx.profile.support_derivative_control) {
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ctx.Add("DDX.FINE {}.x,{};", inst, p);
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} else {
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// LOG_WARNING
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ctx.Add("DDX {}.x,{};", inst, p);
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}
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}
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void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
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ctx.Add("DDY.FINE {}.x,{};", inst, p);
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if (ctx.profile.support_derivative_control) {
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ctx.Add("DDY.FINE {}.x,{};", inst, p);
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} else {
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// LOG_WARNING
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ctx.Add("DDY {}.x,{};", inst, p);
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}
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}
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void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
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ctx.Add("DDX.COARSE {}.x,{};", inst, p);
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if (ctx.profile.support_derivative_control) {
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ctx.Add("DDX.COARSE {}.x,{};", inst, p);
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} else {
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// LOG_WARNING
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ctx.Add("DDX {}.x,{};", inst, p);
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}
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}
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void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
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ctx.Add("DDY.COARSE {}.x,{};", inst, p);
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if (ctx.profile.support_derivative_control) {
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ctx.Add("DDY.COARSE {}.x,{};", inst, p);
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} else {
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// LOG_WARNING
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ctx.Add("DDY {}.x,{};", inst, p);
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}
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}
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} // namespace Shader::Backend::GLASM
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