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spirv: Add fixed pipeline point size
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <optional>
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#include "common/common_types.h"
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@ -41,6 +42,8 @@ struct Profile {
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std::array<AttributeType, 32> generic_input_types{};
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bool convert_depth_mode{};
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std::optional<float> fixed_state_point_size;
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};
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} // namespace Shader
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