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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-27 07:17:55 -05:00
yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to definition time. Also fixes typo and clang-format yuzu qt: config: Fix rng_seed
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@ -80,7 +80,7 @@ public:
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setData(qulonglong(program_id), ProgramIdRole);
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setData(game_type, FileTypeRole);
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const u32 size = UISettings::values.icon_size;
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const u32 size = UISettings::values.icon_size.GetValue();
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QPixmap picture;
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if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
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@ -108,8 +108,8 @@ public:
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data(TitleRole).toString(),
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}};
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
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const int row2_id = UISettings::values.row_2_text_id;
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id.GetValue());
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const int row2_id = UISettings::values.row_2_text_id.GetValue();
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if (role == SortRole) {
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return row1.toLower();
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@ -233,7 +233,8 @@ public:
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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switch (dir_type) {
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case GameListItemType::SdmcDir:
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setData(
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@ -294,7 +295,8 @@ public:
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explicit GameListAddDir() {
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setData(type(), TypeRole);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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setData(QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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@ -316,7 +318,8 @@ public:
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explicit GameListFavorites() {
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setData(type(), TypeRole);
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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const int icon_size =
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std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
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setData(QIcon::fromTheme(QStringLiteral("star"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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