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NVDRV: Implement sessions and initial implementation of SMMU
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@ -85,7 +85,7 @@ struct GPU::Impl {
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void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
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renderer = std::move(renderer_);
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rasterizer = renderer->ReadRasterizer();
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host1x.MemoryManager().BindRasterizer(rasterizer);
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host1x.MemoryManager().BindInterface(rasterizer);
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}
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/// Flush all current written commands into the host GPU for execution.
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