mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-14 06:27:58 -05:00
core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
This commit is contained in:
@ -33,7 +33,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
|
||||
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
|
||||
UpdateDeviceComboBox();
|
||||
if (!Settings::configuring_global) {
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
ConfigurationShared::SetHighlight(
|
||||
ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
|
||||
}
|
||||
@ -49,8 +49,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
|
||||
ui->bg_label->setVisible(Settings::configuring_global);
|
||||
ui->bg_combobox->setVisible(!Settings::configuring_global);
|
||||
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
|
||||
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
|
||||
}
|
||||
|
||||
void ConfigureGraphics::UpdateDeviceSelection(int device) {
|
||||
@ -76,7 +76,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
} else {
|
||||
@ -100,7 +100,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.renderer_backend.UsingGlobal()) {
|
||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||
@ -194,7 +194,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
|
||||
|
||||
bool enabled = false;
|
||||
|
||||
if (!Settings::configuring_global &&
|
||||
if (!Settings::IsConfiguringGlobal() &&
|
||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
}
|
||||
@ -212,7 +212,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
|
||||
break;
|
||||
}
|
||||
// If in per-game config and use global is selected, don't enable.
|
||||
enabled &= !(!Settings::configuring_global &&
|
||||
enabled &= !(!Settings::IsConfiguringGlobal() &&
|
||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
|
||||
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
|
||||
}
|
||||
@ -227,7 +227,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
|
||||
}
|
||||
|
||||
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
|
||||
}
|
||||
|
||||
@ -241,7 +241,7 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
|
||||
}
|
||||
|
||||
void ConfigureGraphics::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
|
||||
|
Reference in New Issue
Block a user