GPU: Macros are specific to the Maxwell3D engine, so handle them internally.

This commit is contained in:
Subv
2018-03-18 03:13:22 -05:00
parent 29981fa2eb
commit 7ac8657432
8 changed files with 56 additions and 64 deletions

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@ -4,7 +4,6 @@
#pragma once
#include <vector>
#include "common/common_types.h"
namespace Tegra {
@ -17,13 +16,6 @@ public:
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value);
/**
* Handles a method call to this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void CallMethod(u32 method, const std::vector<u32>& parameters);
};
} // namespace Engines