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GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
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@ -4,7 +4,6 @@
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Tegra {
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@ -17,13 +16,6 @@ public:
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/// Write the value to the register identified by method.
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void WriteReg(u32 method, u32 value);
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/**
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* Handles a method call to this engine.
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* @param method Method to call
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* @param parameters Arguments to the method call
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*/
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void CallMethod(u32 method, const std::vector<u32>& parameters);
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};
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} // namespace Engines
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