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Implement Bindless Handling on SetupTexture
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committed by
FernandoS27
parent
fe392fff24
commit
7af82ca022
@ -1131,6 +1131,10 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Given a Texture Handle, returns the TSC and TIC entries.
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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/// Returns a list of enabled textures for the specified shader stage.
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std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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