gl_shader_decompiler: Move entries to a separate function

This commit is contained in:
ReinUsesLisp
2019-09-24 23:34:18 -03:00
committed by FernandoS27
parent 1244f2d368
commit 7b81ba4d8a
15 changed files with 420 additions and 722 deletions

View File

@ -105,8 +105,7 @@ struct ShaderCharacteristics {
CompilerSettings settings{};
};
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
std::size_t program_size, u32 start_address,
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
ConstBufferLocker& locker);