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gl_shader_decompiler: Move entries to a separate function
This commit is contained in:
committed by
FernandoS27
parent
1244f2d368
commit
7b81ba4d8a
@ -67,8 +67,8 @@ struct GlobalMemoryUsage {
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class ShaderIR final {
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public:
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
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CompilerSettings settings, ConstBufferLocker& locker);
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
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ConstBufferLocker& locker);
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~ShaderIR();
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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@ -384,7 +384,9 @@ private:
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const ProgramCode& program_code;
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const u32 main_offset;
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const std::size_t program_size;
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const CompilerSettings settings;
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ConstBufferLocker& locker;
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bool decompiled{};
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bool disable_flow_stack{};
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@ -393,9 +395,7 @@ private:
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std::map<u32, NodeBlock> basic_blocks;
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NodeBlock global_code;
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ASTManager program_manager;
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CompilerSettings settings{};
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ConstBufferLocker& locker;
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ASTManager program_manager{true, true};
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std::set<u32> used_registers;
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std::set<Tegra::Shader::Pred> used_predicates;
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